.float minelayer_detonate, minelayer_mines;
.float mine_time;
-void W_MineLayer_SetAmmoCounter()
-{
- // set clip_load to the weapon we have switched to, if the gun uses reloading
- if(!autocvar_g_balance_minelayer_reload_ammo)
- self.clip_load = 0; // also keeps crosshair ammo from displaying
- else
- {
- self.clip_load = self.weapon_load[WEP_MINE_LAYER];
- self.clip_size = autocvar_g_balance_minelayer_reload_ammo; // for the crosshair ammo display
- }
-}
-
void W_MineLayer_Reload()
{
self.reload_ammo_player = ammo_rockets;
else if (req == WR_SETUP)
{
weapon_setup(WEP_MINE_LAYER);
- W_MineLayer_SetAmmoCounter();
}
else if (req == WR_CHECKAMMO1)
{