]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minelayer.qc
Share the final reload code that comes to mind. The reload code is for the most part...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minelayer.qc
index 14c67ce2c0146ccbacc89431dd4e550082332c62..20f04fed6817daa87097edea5ffa3de392dae094 100644 (file)
@@ -6,18 +6,6 @@ void W_Mine_Think (void);
 .float minelayer_detonate, minelayer_mines;
 .float mine_time;
 
-void W_MineLayer_SetAmmoCounter()
-{
-       // set clip_load to the weapon we have switched to, if the gun uses reloading
-       if(!autocvar_g_balance_minelayer_reload_ammo)
-               self.clip_load = 0; // also keeps crosshair ammo from displaying
-       else
-       {
-               self.clip_load = self.weapon_load[WEP_MINE_LAYER];
-               self.clip_size = autocvar_g_balance_minelayer_reload_ammo; // for the crosshair ammo display
-       }
-}
-
 void W_MineLayer_Reload()
 {
        self.reload_ammo_player = ammo_rockets;
@@ -443,7 +431,6 @@ float w_minelayer(float req)
        else if (req == WR_SETUP)
        {
                weapon_setup(WEP_MINE_LAYER);
-               W_MineLayer_SetAmmoCounter();
        }
        else if (req == WR_CHECKAMMO1)
        {