#ifdef SVQC
void(float imp) W_SwitchWeapon;
-void W_Laser_Reload()
-{
- W_Reload(zero_ammo, 0, autocvar_g_balance_laser_reload_ammo, autocvar_g_balance_laser_reload_time, "weapons/reload.wav");
-}
-
void W_Laser_Touch (void)
{
PROJECTILE_TOUCH;
else if (req == WR_THINK)
{
if(autocvar_g_balance_laser_reload_ammo && self.clip_load < 1) // forced reload
- W_Laser_Reload();
+ weapon_action(self.weapon, WR_RELOAD);
else if (self.BUTTON_ATCK)
{
if (weapon_prepareattack(0, autocvar_g_balance_laser_primary_refire))
}
else if (req == WR_RELOAD)
{
- W_Laser_Reload();
+ W_Reload(zero_ammo, 0, autocvar_g_balance_laser_reload_ammo, autocvar_g_balance_laser_reload_time, "weapons/reload.wav");
}
return TRUE;
};