.float hook_time_hooked;
.float hook_time_fueldecrease;
+void W_Hook_SetAmmoCounter()
+{
+ // this weapon doesn't have a reload system, so always set the clip to 0 when switching to it
+ self.clip_load = self.clip_size = 0; // also keeps crosshair ammo from displaying
+}
+
void W_Hook_ExplodeThink (void)
{
float dt, dmg_remaining_next, f;
else if (req == WR_SETUP)
{
weapon_setup(WEP_HOOK);
+ W_Hook_SetAmmoCounter();
self.hook_state &~= HOOK_WAITING_FOR_RELEASE;
}
else if (req == WR_CHECKAMMO1)