if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
self.ammo_cells = self.ammo_cells - cvar("g_balance_hook_secondary_ammo");
- W_SetupShot (self, FALSE, 4, "weapons/hookbomb_fire.wav", cvar("g_balance_hook_secondary_damage"));
+ W_SetupShot (self, FALSE, 4, "weapons/hookbomb_fire.wav", CHAN_WEAPON, cvar("g_balance_hook_secondary_damage"));
gren = spawn ();
gren.owner = self;
gren.flags = FL_PROJECTILE;
CSQCProjectile(gren, TRUE, PROJECTILE_HOOKBOMB, TRUE);
+
+ other = gren; MUTATOR_CALLHOOK(EditProjectile);
}
void spawnfunc_weapon_hook (void)