precache_sound("weapons/hagexp3.wav");
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "%s played with tiny rockets";
+ w_deathtypestring = _("%s played with tiny rockets");
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_BOUNCE) // must be secondary; unchecked: SPLASH
- w_deathtypestring = "%s hoped %s's missiles wouldn't bounce";
+ w_deathtypestring = _("%s hoped %s's missiles wouldn't bounce");
else // unchecked: SPLASH, SECONDARY
- w_deathtypestring = "%s was pummeled by %s";
+ w_deathtypestring = _("%s was pummeled by %s");
}
return TRUE;
}