}
else if (req == WR_THINK)
{
- if(autocvar_g_balance_grenadelauncher_reload_ammo && self.clip_load <= 0) // forced reload
+ if(autocvar_g_balance_grenadelauncher_reload_ammo && self.clip_load < min(autocvar_g_balance_grenadelauncher_primary_ammo, autocvar_g_balance_grenadelauncher_secondary_ammo)) // forced reload
W_GrenadeLauncher_Reload();
else if (self.BUTTON_ATCK)
{