.float electro_count;
.float electro_secondarytime;
-void W_Electro_Reload()
-{
- W_Reload(ammo_cells, min(autocvar_g_balance_electro_primary_ammo, autocvar_g_balance_electro_secondary_ammo), autocvar_g_balance_electro_reload_ammo, autocvar_g_balance_electro_reload_time, "weapons/reload.wav");
-}
-
void W_Plasma_Explode_Combo (void);
void W_Plasma_TriggerCombo(vector org, float rad, entity own)
if(!ammo_amount)
{
- W_Electro_Reload();
+ weapon_action(self.weapon, WR_RELOAD);
return FALSE;
}
}
}
else if (req == WR_RELOAD)
{
- W_Electro_Reload();
+ W_Reload(ammo_cells, min(autocvar_g_balance_electro_primary_ammo, autocvar_g_balance_electro_secondary_ammo), autocvar_g_balance_electro_reload_ammo, autocvar_g_balance_electro_reload_time, "weapons/reload.wav");
}
return TRUE;
};