vector force;
force = w_shotdir * cvar("g_balance_electro_primary_force") + '0 0 1' * cvar("g_balance_electro_primary_force_up");
Damage (trace_ent, self.owner, self.owner, cvar("g_balance_electro_primary_damage") * dt, WEP_ELECTRO, trace_endpos, force * dt);
- W_Plasma_TriggerCombo(trace_endpos, cvar("g_balance_electro_primary_comboradius"), self.owner);
}
+ W_Plasma_TriggerCombo(trace_endpos, cvar("g_balance_electro_primary_comboradius"), self.owner);
// draw effect
if(w_shotorg != self.hook_start)