#define VEHICLES_ENABLED
#ifdef VEHICLES_ENABLED
-//#message "with tZork vehicles (experimental)"
-
.float vehicle_flags;
float VHF_ISVEHICLE = 2; /// Indicates vehicle
float VHF_HASSHIELD = 4; /// Vehicle has shileding
.entity gun1;
.entity gun2;
+.entity gun3;
.float vehicle_health; /// If self is player this is 0..100 indicating precentage of health left on vehicle. If self is vehile, this is the real health value.
.float vehicle_energy; /// If self is player this is 0..100 indicating precentage of energy left on vehicle. If self is vehile, this is the real energy value.
var .void() vehicle_enter; /// Vehicles custom funciton to be executed when owner exit it
var .void() vehicle_die; /// Vehicles custom function to be executed when vehile die
var .void() vehicle_spawn; /// Vehicles custom fucntion to be efecuted when vehicle (re)spawns
+void vehicles_impusle(float _imp);
#ifdef VEHICLES_USE_ODE
void(entity e, float physics_enabled) physics_enable = #540; // enable or disable physics on object