if(other.deadflag != DEAD_NO)
return;
+
+ if(other.frozen)
+ return;
if(other.vehicle != world)
return;
if(self.phase > time)
return;
+
+ if(other.frozen)
+ return;
if(teamplay)
if(self.team)
self.team = self.owner.team;
self.flags -= FL_NOTARGET;
+ self.monster_attack = TRUE;
if (IS_REAL_CLIENT(other))
{
sound (_vehicle, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTEN_NORM);
_vehicle.vehicle_hudmodel.viewmodelforclient = _vehicle;
_vehicle.phase = time + 1;
+ _vehicle.monster_attack = FALSE;
_vehicle.vehicle_exit(eject);