RadiusDamage (self, self.realowner, autocvar_g_vehicle_raptor_bomblet_damage,
autocvar_g_vehicle_raptor_bomblet_edgedamage,
autocvar_g_vehicle_raptor_bomblet_radius, world,
- autocvar_g_vehicle_raptor_bomblet_force, DEATH_RAPTOR_BOMB, world);
+ autocvar_g_vehicle_raptor_bomblet_force, DEATH_VH_RAPT_BOMB, world);
remove(self);
}
entity bomblet;
float i;
- Damage_DamageInfo(self.origin, 0, 0, 0, '0 0 0', DEATH_RAPTOR_BOMB_SPLIT, 0, self);
+ Damage_DamageInfo(self.origin, 0, 0, 0, '0 0 0', DEATH_VH_RAPT_FRAGMENT, 0, self);
for(i = 0; i < autocvar_g_vehicle_raptor_bomblets; ++i)
{
vehicles_projectile("raptor_cannon_muzzleflash", "weapons/lasergun_fire.wav",
gettaginfo(gun, gettagindex(gun, tagname)), normalize(v_forward + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed,
autocvar_g_vehicle_raptor_cannon_damage, autocvar_g_vehicle_raptor_cannon_radius, autocvar_g_vehicle_raptor_cannon_force, 0,
- DEATH_RAPTOR_CANNON, PROJECTILE_RAPTORCANNON, 0, TRUE, TRUE, self.owner);
+ DEATH_VH_RAPT_CANNON, PROJECTILE_RAPTORCANNON, 0, TRUE, TRUE, self.owner);
}
void raptor_think()
self.nextthink = time;
}
- if not (self.owner)
+ if (!self.owner)
return;
makevectors(self.angles);
if(self.sound_nexttime < time)
{
self.sound_nexttime = time + 7.955812; //soundlength("vehicles/raptor_fly.wav");
- sound (self, CH_TRIGGER_SINGLE, "vehicles/raptor_speed.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/raptor_speed.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
}
// Takeoff sequense
if(self.sound_nexttime < time)
{
self.sound_nexttime = time + 7.955812;
- //sound (self.tur_head, CH_TRIGGER_SINGLE, "vehicles/raptor_fly.wav", 1 - ftmp, ATTN_NORM );
- sound (self, CH_TRIGGER_SINGLE, "vehicles/raptor_speed.wav", 1, ATTN_NORM);
+ //sound (self.tur_head, CH_TRIGGER_SINGLE, "vehicles/raptor_fly.wav", 1 - ftmp, ATTEN_NORM );
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/raptor_speed.wav", 1, ATTEN_NORM);
self.wait = ftmp;
}
/*
else if(fabs(ftmp - self.wait) > 0.2)
{
- sound (self.tur_head, CH_TRIGGER_SINGLE, "", 1 - ftmp, ATTN_NORM );
- sound (self, CH_TRIGGER_SINGLE, "", ftmp, ATTN_NORM);
+ sound (self.tur_head, CH_TRIGGER_SINGLE, "", 1 - ftmp, ATTEN_NORM );
+ sound (self, CH_TRIGGER_SINGLE, "", ftmp, ATTEN_NORM);
self.wait = ftmp;
}
*/
}
if(_incomming)
- sound(self, CH_PAIN_SINGLE, "vehicles/missile_alarm.wav", VOL_BASE, ATTN_NONE);
+ sound(self, CH_PAIN_SINGLE, "vehicles/missile_alarm.wav", VOL_BASE, ATTEN_NONE);
self.bomb1.cnt = time + 1;
}
{
self.deadflag = DEAD_DEAD;
self.vehicle_exit(VHEF_NORMAL);
- RadiusDamage (self, self.enemy, 250, 15, 250, world, 250, DEATH_WAKIBLOWUP, world);
+ RadiusDamage (self, self.enemy, 250, 15, 250, world, 250, DEATH_VH_RAPT_DEATH, world);
self.alpha = -1;
self.movetype = MOVETYPE_NONE;
self.velocity = '0 0 0';
setorigin(self, self.pos1);
- self.touch = SUB_Null;
+ self.touch = func_null;
self.nextthink = 0;
}
if(random() < 0.1)
{
- sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
}
self.nextthink = time + 0.1;
void raptor_die()
{
self.health = 0;
- self.event_damage = SUB_Null;
+ self.event_damage = func_null;
self.solid = SOLID_CORPSE;
self.takedamage = DAMAGE_NO;
self.deadflag = DEAD_DYING;
precache_sound ("vehicles/raptor_speed.wav");
precache_sound ("vehicles/missile_alarm.wav");
- if not (vehicle_initialize(
+ if(!vehicle_initialize(
"Raptor",
"models/vehicles/raptor.dpm",
"",