#define RACER_MIN '-120 -120 -40'
#define RACER_MAX '120 120 40'
-#define RACER_TICRATE 0.05
+#define RACER_ENGINE "sound/vehicles/racer.wav"
+#ifdef SVQC
void racer_exit(float eject);
void racer_enter();
float autocvar_g_vehicle_racer_rocket_locked_maxangle;
float autocvar_g_vehicle_racer_respawntime;
-float autocvar_g_vehicle_racer_collision_multiplier;
float autocvar_g_vehicle_racer_blowup_radius;
float autocvar_g_vehicle_racer_blowup_coredamage;
player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
self = racer;
+
+#ifdef VEHICLES_CSQC
+ racer.SendFlags |= VSF_MOVEMENT;
+
+ // Send a origin update every 10'th serevr frame.
+ racer.framecounter += 1;
+ if(racer.framecounter >= 600)
+ {
+ racer.SendFlags |= VSF_ORIGIN;
+ racer.framecounter = 0;
+ }
+#endif
if(player.BUTTON_USE)
{
ftmp = racer.velocity_z;
df = racer.velocity * -autocvar_g_vehicle_racer_friction;
racer.velocity_z = ftmp;
-
+
if(player.movement_x != 0)
{
if(player.movement_x > 0)
df += v_right * autocvar_g_vehicle_racer_speed_strafe;
}
+ if(vlen(player.movement) != 0)
+ {
+ if(self.sound_nexttime < time || self.sounds != 1)
+ {
+ self.sounds = 1;
+ self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
+ sound (self, CHAN_VOICE, "vehicles/racer_move.wav", VOL_BASE, ATTN_NORM);
+ }
+ }
+ else
+ {
+ if(self.sound_nexttime < time || self.sounds != 0)
+ {
+ self.sounds = 0;
+ self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
+ sound (self, CHAN_VOICE, "vehicles/racer_idle.wav", VOL_BASE, ATTN_NORM);
+ }
+ }
+
// Afterburn
- if (player.BUTTON_JUMP)
- if(racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
+ if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
{
racer.wait = time;
racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
- //self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
+
+ if(self.strength_finished < time)
+ {
+ //self.sounds = 2;
+ self.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
+ sound (self, CHAN_PLAYER, "vehicles/racer_boost.wav", VOL_BASE, ATTN_NORM);
+ }
+ }
+ else
+ {
+ self.strength_finished = 0;
+ sound (self, CHAN_PLAYER, "misc/null.wav", VOL_BASE, ATTN_NORM);
}
+
racer.velocity += df * frametime;
*/
racer_align4point(); //time - self.nextthink);
+#ifdef VEHICLES_CSQC
+ self.SendFlags |= VSF_MOVEMENT;
+ // Send a origin update every 10'th serevr frame.
+ self.framecounter += 1;
+ if(self.framecounter >= 10)
+ {
+ self.SendFlags |= VSF_ORIGIN;
+ self.framecounter = 0;
+ }
+#endif
/*
//if(self.velocity_z > 0)
// self.velocity_z *= 0.95;
self.velocity_y *= 0.9;
self.velocity_z *= 0.8;
self.velocity_z += sin(time * 2) * 16;
- self.nextthink = time + 0.05;
+ self.nextthink = time; // + 0.05;
}
void racer_enter()
self.movetype = MOVETYPE_BOUNCE;
self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
+#ifdef VEHICLES_CSQC
+ if(self.SendEntity)
+ self.SendFlags |= VSF_SETUP;
+#endif
}
void racer_exit(float eject)
{
+ vector spot;
+
self.think = racer_think;
self.nextthink = time;
self.movetype = MOVETYPE_TOSS;
makevectors(self.angles);
if(eject)
{
- setorigin(self.owner, self.origin + v_forward * 100 + v_up * 32);
+ spot = self.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
self.owner.velocity = (v_up + v_forward * 0.25) * 750;
}
else
{
- setorigin(self.owner, self.origin - v_forward * 100 + v_up * 32);
- self.owner.velocity = v_forward * -150;
+ spot = self.origin - v_forward * 200 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
}
+
self.owner = world;
}
void racer_blowup()
{
sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
+ pointparticles(particleeffectnum("explosion_big"), self.origin, '0 0 0', 1);
self.deadflag = DEAD_DEAD;
self.vehicle_exit(VHEF_NORMAL);
void racer_deadtouch()
{
+ dprint("Boink!\n");
self.avelocity_x *= 0.7;
self.cnt -= 1;
if(self.cnt <= 0)
self.deadflag = DEAD_DYING;
self.movetype = MOVETYPE_BOUNCE;
self.wait = time;
- self.cnt = 1 + random() * 3;
+ self.cnt = 1 + random() * 2;
self.touch = racer_deadtouch;
-
- pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
+
+ pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
if(random() < 0.5)
- self.avelocity_z = 16;
+ self.avelocity_z = 32;
else
- self.avelocity_z = -16;
+ self.avelocity_z = -32;
self.avelocity_x = -vlen(self.velocity) * 0.2;
self.velocity += '0 0 700';
self.nextthink = 2 + time + random() * 3;
}
+#ifdef VEHICLES_CSQC
+void racer_send_exta(entity to)
+{
+
+}
+#endif
+
void racer_dinit()
{
if not (vehicle_initialize(
racer_spawn, autocvar_g_vehicle_racer_respawntime,
racer_frame,
racer_enter, racer_exit,
- racer_die, racer_think))
+ racer_die, racer_think,
+ TRUE))
{
remove(self);
return;
}
-
+#ifdef VEHICLES_CSQC
+ self.vehile_send_exta = racer_send_exta;
+#endif
if(autocvar_g_vehicle_racer_hovertype != 0)
racer_force_from_tag = vehicles_force_fromtag_maglev;
else
precache_sound ("weapons/lasergun_fire.wav");
precache_sound ("weapons/rocket_fire.wav");
precache_sound ("weapons/rocket_impact.wav");
+
+ precache_sound ("vehicles/racer_idle.wav");
+ precache_sound ("vehicles/racer_move.wav");
+ precache_sound ("vehicles/racer_boost.wav");
precache_model ("models/vhshield.md3");
precache_model ("models/vehicles/wakizashi.dpm");
self.think = racer_dinit;
self.nextthink = time + 1;
}
+
+#endif // SVQC
+
+#ifdef CSQC
+#ifdef VEHICLES_CSQC
+void racer_draw()
+{
+ /*float dt;
+
+ dt = time - self.lastupdate;
+ self.lastupdate = time;
+ if(dt < 0)
+ return;
+ */
+ //self.origin += dt * self.velocity;
+ //self.origin_z -= dt * getstatf(STAT_MOVEVARS_GRAVITY);
+ //setorigin(self, self.origin);
+
+ if(vehicle_hudmodel.owner == self)
+ {
+ setorigin(vehicle_hudmodel, self.origin);
+ vehicle_hudmodel.angles = self.angles;
+ }
+
+
+}
+
+void racer_draw2d()
+{
+
+}
+
+void racer_read_extra()
+{
+
+}
+
+entity racer_hud;
+entity racer_vp;
+void racer_hud_draw()
+{
+
+}
+
+void vehicle_racer_assemble()
+{
+ setmodel(self, "models/vehicles/wakizashi.dpm");
+ self.scale = 0.5;
+ self.movetype = MOVETYPE_BOUNCE;
+
+ //self.entremove = VehicleRacerRemove;
+ setsize(self, '-60 -60 -20', '60 60 20');
+ self.draw = racer_draw;
+ self.drawmask = MASK_NORMAL;
+ self.solid = SOLID_BBOX;
+ self.lastupdate = time;
+ self.vehile_read_exta = racer_read_extra;
+
+ if(racer_hud == world)
+ {
+ dprint("SpawnHUUUOOOUUUDDD\n");
+ racer_hud = spawn();
+ setmodel(racer_hud, "models/vehicles/wakizashi_cockpit.dpm");
+ racer_hud.drawmask = MASK_NORMAL;
+ racer_hud.renderflags = RF_VIEWMODEL;
+ racer_hud.scale = 0.5;
+ }
+ vehicle_hudmodel = racer_hud; // FIXME!!
+ racer_hud.draw = racer_hud_draw;
+}
+#endif
+#endif //CSQC