-#define RACER_MIN '-80 -80 -40'
-#define RACER_MAX '80 80 40'
-#define RACER_TICRATE 0.05
+#define RACER_MIN '-120 -120 -40'
+#define RACER_MAX '120 120 40'
+#define RACER_ENGINE "sound/vehicles/racer.wav"
+#ifdef SVQC
void racer_exit(float eject);
void racer_enter();
-//void racer_think();
-float racer_power_air;
-float racer_power_solid;
-float racer_power_min;
-float racer_anglestabilizer;
-float racer_springlength;
-
-float racer_healthmax;
-float racer_shieldmax;
-float racer_energymax;
-
-float racer_pitchspeed;
-float racer_turnspeed;
-float racer_turnroll;
-float racer_speed_forward;
-float racer_speed_strafe;
-
-float racer_afterburn_cost;
-
-float jetfromtag_power;
-float jetfromtag_normpower;
-vector jetfromtag_origin;
-float jetfromtag_groundcontact;
-
-void racer_loadsettings()
-{
- racer_power_min = autocvar_g_vehicle_racer_power_min * 0.25;
- racer_power_air = autocvar_g_vehicle_racer_power_air * 0.25;
- racer_power_solid = autocvar_g_vehicle_racer_power_solid * 0.25;
-
- racer_springlength = autocvar_g_vehicle_racer_springlength;
- racer_anglestabilizer = autocvar_g_vehicle_racer_anglestabilizer;
- racer_pitchspeed = autocvar_g_vehicle_racer_pitchspeed;
- racer_turnspeed = autocvar_g_vehicle_racer_turnspeed;
- racer_turnroll = autocvar_g_vehicle_racer_turnroll;
- racer_speed_forward = autocvar_g_vehicle_racer_speed_forward;
- racer_speed_strafe = autocvar_g_vehicle_racer_speed_strafe;
-
- racer_afterburn_cost = autocvar_g_vehicle_racer_afterburn_cost;
-
- racer_healthmax = autocvar_g_vehicle_racer_health;
- racer_shieldmax = autocvar_g_vehicle_racer_shield;
- racer_energymax = autocvar_g_vehicle_racer_energy;
-
-}
-
-vector racer_jetfromtag(string tagname)
-{
- vector force_dir;
- float air_frac, solid_frac, air_pwr, solid_pwr;
-
- jetfromtag_origin = gettaginfo(self,gettagindex(self,tagname));
- v_forward = normalize(v_forward) * -1;
-
- force_dir = jetfromtag_origin - (v_forward * racer_springlength);
- traceline(jetfromtag_origin, force_dir, MOVE_NORMAL, self);
- //te_lightning1(world,jetfromtag_origin, force_dir);
-
- //trace_fraction *= trace_fraction;
-
- solid_frac = 1 - trace_fraction;
- air_frac = trace_fraction;
-
- if (trace_fraction != 1.0)
- jetfromtag_groundcontact = 1;
-
- solid_pwr = solid_frac * racer_power_solid;
- air_pwr = air_frac * racer_power_air;
-
- jetfromtag_power = solid_pwr + air_pwr;
- jetfromtag_normpower = jetfromtag_power / (racer_power_air + racer_power_solid);
-
- //te_lightning1(world,jetfromtag_origin,jetfromtag_origin + normalize(self.origin - force_dir) * max(jetfromtag_power, racer_power_min));
- //return normalize(self.origin - force_dir) * max(jetfromtag_power, racer_power_min);
- return v_forward * max(jetfromtag_power, racer_power_min);
-}
+// Auto cvars
+float autocvar_g_vehicle_racer_speed_afterburn;
+float autocvar_g_vehicle_racer_afterburn_cost;
+
+float autocvar_g_vehicle_racer_anglestabilizer;
+float autocvar_g_vehicle_racer_downforce;
+
+float autocvar_g_vehicle_racer_speed_forward;
+float autocvar_g_vehicle_racer_speed_strafe;
+float autocvar_g_vehicle_racer_springlength;
+float autocvar_g_vehicle_racer_upforcedamper;
+float autocvar_g_vehicle_racer_friction;
+
+float autocvar_g_vehicle_racer_hovertype;
+float autocvar_g_vehicle_racer_hoverpower;
+
+float autocvar_g_vehicle_racer_turnroll;
+float autocvar_g_vehicle_racer_turnspeed;
+float autocvar_g_vehicle_racer_pitchspeed;
+
+float autocvar_g_vehicle_racer_energy;
+float autocvar_g_vehicle_racer_energy_regen;
+float autocvar_g_vehicle_racer_energy_regen_pause;
+
+float autocvar_g_vehicle_racer_health;
+float autocvar_g_vehicle_racer_health_regen;
+float autocvar_g_vehicle_racer_health_regen_pause;
+
+float autocvar_g_vehicle_racer_shield;
+float autocvar_g_vehicle_racer_shield_regen;
+float autocvar_g_vehicle_racer_shield_regen_pause;
+
+float autocvar_g_vehicle_racer_cannon_cost;
+float autocvar_g_vehicle_racer_cannon_damage;
+float autocvar_g_vehicle_racer_cannon_radius;
+float autocvar_g_vehicle_racer_cannon_refire;
+float autocvar_g_vehicle_racer_cannon_speed;
+float autocvar_g_vehicle_racer_cannon_spread;
+float autocvar_g_vehicle_racer_cannon_force;
+
+float autocvar_g_vehicle_racer_rocket_accel;
+float autocvar_g_vehicle_racer_rocket_damage;
+float autocvar_g_vehicle_racer_rocket_radius;
+float autocvar_g_vehicle_racer_rocket_force;
+float autocvar_g_vehicle_racer_rocket_refire;
+float autocvar_g_vehicle_racer_rocket_speed;
+float autocvar_g_vehicle_racer_rocket_turnrate;
+
+float autocvar_g_vehicle_racer_rocket_locktarget;
+float autocvar_g_vehicle_racer_rocket_locking_time;
+float autocvar_g_vehicle_racer_rocket_locking_releasetime;
+float autocvar_g_vehicle_racer_rocket_locked_time;
+float autocvar_g_vehicle_racer_rocket_locked_maxangle;
+
+float autocvar_g_vehicle_racer_respawntime;
+
+float autocvar_g_vehicle_racer_blowup_radius;
+float autocvar_g_vehicle_racer_blowup_coredamage;
+float autocvar_g_vehicle_racer_blowup_edgedamage;
+float autocvar_g_vehicle_racer_blowup_forceintensity;
+
+var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
void racer_align4point()
{
- vector push_vector;
+ vector push_vector, v_add;
float fl_push, fr_push, bl_push, br_push;
- jetfromtag_groundcontact = 0;
- push_vector = racer_jetfromtag("tag_engine_fr");
- fr_push = jetfromtag_normpower;
- traceline(jetfromtag_origin, jetfromtag_origin + self.velocity * frametime, MOVE_NORMAL,self);
- if(trace_fraction != 1)
- self.velocity += normalize(self.origin - trace_endpos) * (vlen(self.velocity) * 1.25);
+ push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ fr_push = force_fromtag_normpower;
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+
+ push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ fl_push = force_fromtag_normpower;
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+
+ push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ br_push = force_fromtag_normpower;
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
- push_vector += racer_jetfromtag("tag_engine_fl");
- fl_push = jetfromtag_normpower;
- traceline(jetfromtag_origin, jetfromtag_origin + self.velocity * frametime, MOVE_NORMAL,self);
- if(trace_fraction != 1)
- self.velocity += normalize(self.origin - trace_endpos) * (vlen(self.velocity) * 1.25);
+ push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+ bl_push = force_fromtag_normpower;
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
- push_vector += racer_jetfromtag("tag_engine_br");
- br_push = jetfromtag_normpower;
- traceline(jetfromtag_origin, jetfromtag_origin + self.velocity * frametime, MOVE_NORMAL,self);
- if(trace_fraction != 1)
- self.velocity += normalize(self.origin - trace_endpos) * (vlen(self.velocity) * 1.25);
+ self.velocity += (push_vector * frametime);
- push_vector += racer_jetfromtag("tag_engine_bl");
- bl_push = jetfromtag_normpower;
- traceline(jetfromtag_origin, jetfromtag_origin + self.velocity * frametime, MOVE_NORMAL,self);
- if(trace_fraction != 1)
- self.velocity += normalize(self.origin - trace_endpos) * (vlen(self.velocity) * 1.25);
+ // Anti ocilation
+ if(self.velocity_z > 0)
+ self.velocity_z *= 1 - (autocvar_g_vehicle_racer_upforcedamper * frametime);
- self.velocity = self.velocity + (push_vector * frametime);
- self.velocity_z -= autocvar_sv_gravity * frametime;
+ self.velocity += v_add;
+ //self.velocity_z -= autocvar_sv_gravity * frametime;
- push_vector_x = (fl_push - bl_push);
+ push_vector_x = (fl_push - bl_push);
push_vector_x += (fr_push - br_push);
push_vector_x *= 360;
push_vector_z += (br_push - bl_push);
push_vector_z *= 360;
- //if (push_vector_z != 0)
- if(self.angles_z > 0)
- self.angles_z = max(0, self.angles_z - (racer_anglestabilizer * frametime));
- else
- self.angles_z = min(0, self.angles_z + (racer_anglestabilizer * frametime));
- //else
- self.angles_z += push_vector_z * frametime;
-
- //if (push_vector_x != 0)
- if(self.angles_x > 0)
- self.angles_x = max(0, self.angles_x - (racer_anglestabilizer * frametime));
- else
- self.angles_x = min(0, self.angles_x + (racer_anglestabilizer * frametime));
- //else
- self.angles_x += push_vector_x * frametime;
-}
-
-void racer_bolt_explode()
-{
- vector org2;
-
- org2 = findbetterlocation (self.origin, 8);
- pointparticles(particleeffectnum("laser_impact"), org2, trace_plane_normal * 1000, 1);
- RadiusDamage (self, self.realowner, autocvar_g_vehicle_racer_laser_damage, 0, autocvar_g_vehicle_racer_laser_radius, world, 150, DEATH_WAKIGUN, world);
- sound (self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
-
- remove (self);
-}
-
-void racer_rocket_explode()
-{
- vector org2;
-
- //if not(self.owner)
- // self.owner = self.realowner;
-
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- org2 = findbetterlocation (self.origin, 16);
- pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
- RadiusDamage (self, self.realowner ,autocvar_g_vehicle_racer_rocket_damage, 0, autocvar_g_vehicle_racer_rocket_radius, world, 150, DEATH_WAKIROCKET, world);
-
- remove (self);
-}
-
-void racer_rocket_touch()
-{
- if(other.owner == self.owner)
- return;
-
- PROJECTILE_TOUCH;
- /*
- if(pointcontents(self.origin) == CONTENT_SKY)
- {
- self.think = SUB_Remove;
- self.nextthink = time;
- return;
- }
- */
+ // Apply angle diffrance
+ self.angles_z += push_vector_z * frametime;
+ self.angles_x += push_vector_x * frametime;
- racer_rocket_explode();
+ // Apply stabilizer
+ self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
+ self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
}
void racer_fire_cannon(string tagname)
{
+ vector v;
entity bolt;
- bolt = spawn();
- bolt.solid = SOLID_TRIGGER;
- bolt.movetype = MOVETYPE_FLYMISSILE;
- bolt.flags = FL_PROJECTILE | FL_NOTARGET;
- bolt.owner = self;
- bolt.realowner = self.owner;
- bolt.touch = racer_bolt_explode;
- bolt.think = racer_bolt_explode;
- bolt.nextthink = time + 9;
- bolt.bot_dodge = TRUE;
- bolt.bot_dodgerating = autocvar_g_vehicle_racer_laser_damage;
- setorigin(bolt, gettaginfo(self,gettagindex(self,tagname)));
+ v = gettaginfo(self, gettagindex(self, tagname));
+ bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
+ v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
+ autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
+ DEATH_WAKIGUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE);
- vector v;
- // FIXME this uses prydon cursor
- v = normalize(self.owner.cursor_trace_endpos - bolt.origin);
+ // Fix z-aim (for chase mode)
+ v = normalize(trace_endpos - bolt.origin);
v_forward_z = v_z * 0.5;
-
- bolt.velocity = v_forward * autocvar_g_vehicle_racer_laser_speed;
-
- CSQCProjectile(bolt, TRUE, PROJECTILE_LASER, TRUE);
+ bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
}
void racer_rocket_groundhugger()
{
- vector newdir,olddir;
- float oldspeed, newspeed;
+ vector olddir, newdir;
+ float oldvel, newvel;
self.nextthink = time;
- if ((self.owner.deadflag != DEAD_NO) || (self.cnt < time))
+ if(self.owner.deadflag != DEAD_NO || self.cnt < time)
{
- racer_rocket_explode();
+ self.use();
return;
}
return;
}
- olddir = normalize(self.velocity);
- oldspeed = vlen(self.velocity);
+ olddir = normalize(self.velocity);
+ oldvel = vlen(self.velocity);
+ newvel = oldvel + self.lip;
- tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 512, MOVE_WORLDONLY,self);
- if(trace_fraction >= 0.35)
+ tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
+ if(trace_fraction <= 0.5)
{
- traceline(trace_endpos, trace_endpos - '0 0 512', MOVE_NORMAL, self);
- if(trace_fraction != 1.0)
- newdir = trace_endpos + '0 0 32';
-
- newdir = normalize(newdir - self.origin);
+ // Hitting somethign soon, just speed ahead
+ self.velocity = olddir * newvel;
+ UpdateCSQCProjectile(self);
+ return;
}
- newspeed = oldspeed + self.lip;
- self.velocity = normalize(olddir + newdir * self.wait) * newspeed;
+ traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
+ if(trace_fraction != 1.0)
+ {
+ newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
+ self.velocity = normalize(olddir + newdir) * newvel;
+ }
+ else
+ {
+ self.velocity = olddir * newvel;
+ self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
+ }
UpdateCSQCProjectile(self);
+ return;
}
-void racer_rocket_think()
+void racer_rocket_tracker()
{
- vector newdir,olddir, eorg, edir;
- float oldspeed, newspeed, dist;
+ vector olddir, newdir;
+ float oldvel, newvel;
self.nextthink = time;
- if ((self.owner.deadflag != DEAD_NO) || (self.cnt < time))
+ if (self.owner.deadflag != DEAD_NO || self.cnt < time)
{
- racer_rocket_explode();
+ self.use();
return;
}
}
olddir = normalize(self.velocity);
- oldspeed = vlen(self.velocity);
- fixedmakevectors(olddir);
- eorg = 0.5 * (self.enemy.absmin + self.enemy.absmax);
- edir = normalize(eorg - self.origin);
- dist = vlen(self.origin - self.enemy.origin);
+ oldvel = vlen(self.velocity);
+ newvel = oldvel + self.lip;
+ makevectors(vectoangles(olddir));
+
+ traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
+ newdir = normalize(self.enemy.origin - self.origin);
- if(dist > 512)
+ if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
{
- vector ddir;
- float p;
- p = dist / self.delay;
- p = max(0.05, p * 0.25);
- ddir = steerlib_traceavoid(p, oldspeed * 0.25);
- edir += ddir * 0.95;
+ //bprint("Target lost!\n");
+ //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
+ self.think = racer_rocket_groundhugger;
+ return;
}
- newdir = normalize(olddir + edir * self.wait);
- newspeed = oldspeed + self.lip;
- self.velocity = normalize(olddir + newdir * self.wait) * newspeed;
+ if(trace_fraction != 1.0)
+ newdir_z += 16 * sys_frametime;
+
+ self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
+ self.velocity_z -= 800 * sys_frametime;
UpdateCSQCProjectile(self);
+ return;
}
-void racer_fire_rocket(string tagname)
+void racer_fire_rocket(string tagname, entity trg)
{
+ vector v;
entity rocket;
- rocket = spawn();
- setsize (rocket, '-1 -1 -1', '1 1 1');
- rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
- rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
- rocket.solid = SOLID_BBOX;
- rocket.movetype = MOVETYPE_FLYMISSILE;
- rocket.flags = FL_PROJECTILE;
- rocket.owner = self;
- rocket.realowner = self.owner;
- rocket.touch = racer_rocket_touch;
- rocket.bot_dodge = TRUE;
- rocket.bot_dodgerating = autocvar_g_vehicle_racer_rocket_damage;
- setorigin(rocket, gettaginfo(self,gettagindex(self,tagname)));
-
- /*
- if( (self.tur_head.gun1) && (self.tur_head.cnt > time))
- rocket.enemy = self.tur_head.gun1;
-
- if(rocket.enemy)
- {
- rocket.delay = vlen(rocket.enemy.origin - rocket.origin);
- rocket.cnt = time + 9;
- rocket.velocity = v_forward * autocvar_g_vehicle_racer_rocket_speed;
- rocket.think = racer_rocket_think;
- rocket.nextthink = time;
- CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
- }
- else
- {
- */
- rocket.cnt = time + 9;
- rocket.velocity = v_forward * autocvar_g_vehicle_racer_rocket_speed;
- rocket.think = racer_rocket_groundhugger;
- rocket.nextthink = time;
- CSQCProjectile(rocket, TRUE, PROJECTILE_ROCKET, TRUE);
- //}
-}
-
-float racer_customizeentityforclient()
-{
+ v = gettaginfo(self, gettagindex(self, tagname));
+ rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
+ v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
+ autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
+ DEATH_WAKIROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE);
- if(self.deadflag == DEAD_DEAD)
- return FALSE;
+ rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
+ rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
+ rocket.nextthink = time;
+ rocket.enemy = trg;
+ rocket.cnt = time + 15;
- /*
- if(other == self.owner)
- self.alpha = -1;
+ if(trg)
+ rocket.think = racer_rocket_tracker;
else
- self.alpha = 1;
- */
-
- return TRUE;
+ rocket.think = racer_rocket_groundhugger;
}
-float racer_pplug()
+float racer_frame()
{
entity player, racer;
- float ftmp, ftmp2;
vector df;
-
- if(autocvar_g_vehicle_racer_reload)
- {
- racer_loadsettings();
- cvar_set("g_vehicle_racer_reload","0");
- }
+ float ftmp;
player = self;
racer = self.vehicle;
- player.BUTTON_ZOOM = 0;
- player.BUTTON_CROUCH = 0;
+ player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
self = racer;
+
+#ifdef VEHICLES_CSQC
+ racer.SendFlags |= VSF_MOVEMENT;
+
+ // Send a origin update every 10'th serevr frame.
+ racer.framecounter += 1;
+ if(racer.framecounter >= 600)
+ {
+ racer.SendFlags |= VSF_ORIGIN;
+ racer.framecounter = 0;
+ }
+#endif
if(player.BUTTON_USE)
{
- self = racer;
- racer_exit(0);
+ vehicles_exit(VHEF_NORMAL);
self = player;
return 0;
}
return 1;
}
-
racer_align4point();
- racer.angles_x *= -1;
- makevectors(racer.angles);
+ crosshair_trace(player);
- // Rotate Body
- ftmp = racer_turnspeed * sys_frametime;
+#if VEHICLES_VIEWROTATE_CROSSHAIR
+ float ftmp2;
+ racer.angles_x *= -1;
+ df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
+ if(df_x > 180) df_x -= 360;
+ if(df_x < -180) df_x += 360;
+ if(df_y > 180) df_y -= 360;
+ if(df_y < -180) df_y += 360;
+
+ // Yaw
+ ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
ftmp2 = ftmp * -1;
- ftmp = bound(ftmp2, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
+ ftmp = bound(ftmp2, shortangle_f(df_y - racer.angles_y, racer.angles_y), ftmp);
ftmp2 = anglemods(racer.angles_y + ftmp);
// Roll
- ftmp = bound(-45, shortangle_f(player.v_angle_z + ((racer.angles_y - ftmp2) * racer_turnroll), racer.angles_z), 45);
- ftmp = anglemods(racer.angles_z + ftmp);
- racer.angles_z = bound(-85, ftmp, 85);
+ ftmp = bound(-45, shortangle_f(df_z + ((racer.angles_y - ftmp2) * autocvar_g_vehicle_racer_turnroll), racer.angles_z), 45);
+ ftmp = anglemods(racer.angles_z + ftmp) * frametime;
+ racer.angles_z = bound(-65, racer.angles_z + ftmp, 65);
// Turn
racer.angles_y = ftmp2;
- // Pitch Body
- ftmp = racer_pitchspeed * sys_frametime;
+ // Pitch
+ ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
ftmp2 = ftmp * -1;
- ftmp = bound(ftmp2,shortangle_f(player.v_angle_x - racer.angles_x,racer.angles_x),ftmp);
+ ftmp = bound(ftmp2, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
racer.angles_x = anglemods(racer.angles_x + ftmp);
+
+ makevectors(racer.angles);
+ racer.angles_x *= -1;
+#else
+ racer.angles_x *= -1;
+
+ // Yaw
+ ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
+ ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
+ racer.angles_y = anglemods(racer.angles_y + ftmp);
+
+ // Roll
+ racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
+
+ // Pitch
+ ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
+ ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
+ racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
+
+ makevectors(racer.angles);
racer.angles_x *= -1;
+#endif
- df = racer.velocity * -0.5;
+ ftmp = racer.velocity_z;
+ df = racer.velocity * -autocvar_g_vehicle_racer_friction;
+ racer.velocity_z = ftmp;
if(player.movement_x != 0)
{
if(player.movement_x > 0)
- df += v_forward * racer_speed_forward;
+ df += v_forward * autocvar_g_vehicle_racer_speed_forward;
else if(player.movement_x < 0)
- df -= v_forward * racer_speed_forward;
+ df -= v_forward * autocvar_g_vehicle_racer_speed_forward;
}
if(player.movement_y != 0)
{
if(player.movement_y < 0)
- df -= v_right * racer_speed_strafe;
+ df -= v_right * autocvar_g_vehicle_racer_speed_strafe;
else if(player.movement_y > 0)
- df += v_right * racer_speed_strafe;
+ df += v_right * autocvar_g_vehicle_racer_speed_strafe;
}
-
- // limit _z to avoid flying on normal thrust
- if(df_z > 0)
- df_z = min(df_z,700);
-
-
+
+ if(vlen(player.movement) != 0)
+ {
+ if(self.sound_nexttime < time || self.sounds != 1)
+ {
+ self.sounds = 1;
+ self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
+ sound (self, CHAN_VOICE, "vehicles/racer_move.wav", VOL_BASE, ATTN_NORM);
+ }
+ }
+ else
+ {
+ if(self.sound_nexttime < time || self.sounds != 0)
+ {
+ self.sounds = 0;
+ self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
+ sound (self, CHAN_VOICE, "vehicles/racer_idle.wav", VOL_BASE, ATTN_NORM);
+ }
+ }
+
// Afterburn
- if (player.BUTTON_JUMP)
- if(racer.vehicle_energy >= (racer_afterburn_cost * frametime))
+ if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
{
- racer.wait = time + autocvar_g_vehicle_racer_energy_usepause;
- racer.vehicle_energy -= racer_afterburn_cost * frametime;
+ racer.wait = time;
+ racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
+
+ if(self.strength_finished < time)
+ {
+ //self.sounds = 2;
+ self.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
+ sound (self, CHAN_PLAYER, "vehicles/racer_boost.wav", VOL_BASE, ATTN_NORM);
+ }
+ }
+ else
+ {
+ self.strength_finished = 0;
+ sound (self, CHAN_PLAYER, "misc/null.wav", VOL_BASE, ATTN_NORM);
}
+
racer.velocity += df * frametime;
racer.velocity = racer.velocity - df;
player.movement = racer.velocity;
- /*
- // for homing rockets
- // FIXME this uses prydon cursor
- if(self.owner.cursor_trace_ent)
- {
- self.tur_head.gun1 = self.owner.cursor_trace_ent;
- self.tur_head.cnt = time + 1;
- }
- */
-
if(player.BUTTON_ATCK)
if(time > racer.attack_finished_single)
- if(racer.vehicle_energy >= autocvar_g_vehicle_racer_laser_cost)
+ if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
{
- racer.vehicle_energy -= autocvar_g_vehicle_racer_laser_cost;
- racer.wait = time + autocvar_g_vehicle_racer_energy_usepause;
+ racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
+ racer.wait = time;
+ crosshair_trace(player);
if(racer.cnt)
{
racer_fire_cannon("tag_fire1");
racer_fire_cannon("tag_fire2");
racer.cnt = 1;
}
- racer.attack_finished_single = time + autocvar_g_vehicle_racer_laser_refire;
+ racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
+ //self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
}
- if(player.BUTTON_ATCK2)
- if(time > racer.delay)
+ if(autocvar_g_vehicle_racer_rocket_locktarget)
{
- racer_fire_rocket("tag_rocket_r");
- racer_fire_rocket("tag_rocket_l");
- racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
- racer.lip = time;
+ vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
+ (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
+ autocvar_g_vehicle_racer_rocket_locked_time);
+ if(self.lock_target)
+ {
+ if(racer.lock_strength == 1)
+ UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
+ else if(self.lock_strength > 0.5)
+ UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
+ else if(self.lock_strength < 0.5)
+ UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
+ }
}
- player.vehicle_reload1 = (time - racer.lip) / (racer.delay-racer.lip);
- vehicle_stdproc_shiledregen(racer_shieldmax, frametime);
- vehicle_stdproc_healthregen(racer_healthmax, frametime);
-
- if (racer.wait < time)
- vehicle_stdproc_energyregen(racer_energymax, frametime);
- else
- player.vehicle_energy = (racer.vehicle_energy / racer_energymax);
-
- self = player;
+ if(time > racer.delay)
+ if(player.BUTTON_ATCK2)
+ {
+ self.misc_bulletcounter += 1;
+ racer.delay = time + 0.2;
+ if(self.misc_bulletcounter == 1)
+ racer_fire_rocket("tag_rocket_r", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
+ else if(self.misc_bulletcounter == 2)
+ {
+ racer_fire_rocket("tag_rocket_l", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
+ self.lock_strength = 0;
+ self.lock_target = world;
+ self.misc_bulletcounter = 0;
- player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
- setorigin(player,racer.origin + '0 0 32');
- player.velocity = racer.velocity;
+ racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
+ racer.lip = time;
+ }
+ }
+ player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
- return 1;
-}
+ if(self.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
-void racer_exitthink()
-{
- float a, b, c;
+ if(self.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime);
- self.nextthink = time;
+ if(self.vehicle_flags & VHF_ENERGYREGEN)
+ vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime);
- a = racer_anglestabilizer;
- b = racer_springlength;
- c = racer_power_solid;
- racer_anglestabilizer = 36;
- racer_springlength = 96;
- racer_power_solid = 300;
+ VEHICLE_UPDATE_PLAYER(health, racer);
+ VEHICLE_UPDATE_PLAYER(energy, racer);
- racer_align4point();
+ if(self.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(shield, racer);
- if(self.velocity_z < 0)
- self.velocity_z *= 0.95;
- racer_anglestabilizer = a;
- racer_springlength = b;
- racer_power_solid = c;
+ player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
+ setorigin(player,racer.origin + '0 0 32');
+ player.velocity = racer.velocity;
- self.velocity_x *= 0.95;
- self.velocity_y *= 0.95;
+ self = player;
+ return 1;
}
-void racer_spawnthink()
+void racer_think()
{
- float a, b, c;
- vector dorg;
-
- self.nextthink = time;
-
- a = racer_anglestabilizer;
- b = racer_springlength;
- c = racer_power_solid;
-
- racer_anglestabilizer = 36;
- racer_springlength = 96;
- racer_power_solid = 300;
-
- // self.velocity_z += sin(time * 128) * 4;
-
- racer_align4point();
+ /*
+ float a, b, c;a = autocvar_g_vehicle_racer_anglestabilizer;
+ b = autocvar_g_vehicle_racer_springlength;
+ c = autocvar_g_vehicle_racer_hoverpower;
- if(self.velocity_z < 0)
- self.velocity_z *= 0.98;
+ autocvar_g_vehicle_racer_anglestabilizer = 36;
+ autocvar_g_vehicle_racer_springlength = 96;
+ autocvar_g_vehicle_racer_hoverpower = 300;
+ */
- racer_anglestabilizer = a;
- racer_springlength = b;
- racer_power_solid = c;
+ racer_align4point(); //time - self.nextthink);
+#ifdef VEHICLES_CSQC
+ self.SendFlags |= VSF_MOVEMENT;
- self.velocity_x *= 0.95;
- self.velocity_y *= 0.95;
+ // Send a origin update every 10'th serevr frame.
+ self.framecounter += 1;
+ if(self.framecounter >= 10)
+ {
+ self.SendFlags |= VSF_ORIGIN;
+ self.framecounter = 0;
+ }
+#endif
+ /*
+ //if(self.velocity_z > 0)
+ // self.velocity_z *= 0.95;
- dorg = self.pos1 - self.origin ;
+ autocvar_g_vehicle_racer_anglestabilizer = a;
+ autocvar_g_vehicle_racer_springlength = b;
+ autocvar_g_vehicle_racer_hoverpower = c;
+ */
- self.velocity_x = bound(-32, self.velocity_x + dorg_x, 32);
- self.velocity_y = bound(-32, self.velocity_y + dorg_y, 32);
+ self.velocity_x *= 0.9;
+ self.velocity_y *= 0.9;
+ self.velocity_z *= 0.8;
+ self.velocity_z += sin(time * 2) * 16;
+ self.nextthink = time; // + 0.05;
}
void racer_enter()
{
- self.owner = other;
-
-
- self.nextthink = 0;
- self.flags = 0;
- self.vehicle_hudmodel.viewmodelforclient = self.owner;
- self.colormap = self.owner.colormap;
-
- self.owner.PlayerPhysplug = racer_pplug;
- self.owner.takedamage = DAMAGE_NO;
- self.owner.event_damage = SUB_Null;
- self.owner.vehicle = self;
- self.owner.angles = self.angles;
- self.owner.solid = SOLID_NOT;
- self.owner.movetype = MOVETYPE_NOCLIP;
- self.owner.alpha = -1;
- self.owner.hud = HUD_WAKIZASHI;
- self.owner.effects |= EF_NODRAW;
- self.owner.view_ofs = '0 0 0';
-
+ self.movetype = MOVETYPE_BOUNCE;
self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
-
- setorigin(other,self.origin + '0 0 32');
- other.velocity = self.velocity;
-
- other.flags &~= FL_ONGROUND;
- msg_entity = other;
- WriteByte (MSG_ONE, SVC_SETVIEWPORT);
- WriteEntity( MSG_ONE, self.vehicle_viewport);
-
- WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
- WriteAngle(MSG_ONE, self.angles_x * -1); // tilt
- WriteAngle(MSG_ONE, self.angles_y); // yaw
- WriteAngle(MSG_ONE, 0); // roll
-}
-
-void racer_spawn();
-void racer_return()
-{
- pointparticles(particleeffectnum("teleport"), self.enemy.origin + '0 0 64', '0 0 0', 1);
- self.enemy.think = racer_spawn;
- self.enemy.nextthink = time;
- remove(self);
+#ifdef VEHICLES_CSQC
+ if(self.SendEntity)
+ self.SendFlags |= VSF_SETUP;
+#endif
}
void racer_exit(float eject)
{
- self.colormap = 1024;
- self.flags = FL_NOTARGET;
+ vector spot;
+
+ self.think = racer_think;
+ self.nextthink = time;
+ self.movetype = MOVETYPE_TOSS;
if not (self.owner)
return;
- msg_entity = self.owner;
- WriteByte (MSG_ONE, SVC_SETVIEWPORT);
- WriteEntity( MSG_ONE, self.owner);
-
- WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
- WriteAngle(MSG_ONE, 0); // tilt
- WriteAngle(MSG_ONE, self.angles_y); // yaw
- WriteAngle(MSG_ONE, 0); // roll
-
- if (self.deadflag == DEAD_NO)
- {
- self.think = racer_exitthink;
- self.nextthink = time;
- }
-
- self.owner.takedamage = DAMAGE_AIM;
- self.owner.solid = SOLID_SLIDEBOX;
- self.owner.movetype = MOVETYPE_WALK;
-
- setsize(self.owner,PL_MIN,PL_MAX);
-
- self.owner.effects &~= EF_NODRAW;
- self.owner.alpha = 1;
- self.owner.PlayerPhysplug = SUB_Null;
- self.owner.vehicle = world;
- self.owner.view_ofs = PL_VIEW_OFS;
- self.owner.event_damage = PlayerDamage;
- self.owner.hud = HUD_NORMAL;
-
- self.vehicle_hudmodel.viewmodelforclient = self;
-
+ makevectors(self.angles);
if(eject)
{
- makevectors(self.angles);
- setorigin(self.owner,self.origin + v_forward * 100);
+ spot = self.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
self.owner.velocity = (v_up + v_forward * 0.25) * 750;
}
else
{
- self.owner.velocity = (v_forward) * -150;
- setorigin(self.owner,self.origin - v_forward * 128);
+ spot = self.origin - v_forward * 200 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
}
-
+
self.owner = world;
-
- if (self.deadflag != DEAD_NO)
- {
- entity ret;
- ret = spawn();
- ret.enemy = self;
- ret.think = racer_return;
- ret.nextthink = time + autocvar_g_vehicle_racer_respawntime;
- }
-}
-
-void racer_touch()
-{
- if(self.owner)
- {
- if(vlen(self.velocity) == 0)
- return;
-
- if(other.classname != "player")
- return;
-
- vector a;
- a = normalize(other.origin - self.origin);
- a = a - normalize(self.velocity);
-
- return;
- }
-
- if(other.classname != "player")
- return;
-
- if(other.deadflag != DEAD_NO)
- return;
-
- if(other.vehicle != world)
- return;
-
- racer_enter();
}
void racer_spawn()
{
- self.think = racer_spawnthink;
- self.nextthink = time;
-
- self.flags = FL_NOTARGET;
- self.effects = 0;
-
- self.vehicle_health = racer_healthmax;
- self.vehicle_shield = racer_shieldmax;
-
- self.event_damage = vehicle_stdproc_damage;
- self.touch = racer_touch;
+ self.think = racer_think;
+ self.nextthink = time;
+ self.vehicle_health = autocvar_g_vehicle_racer_health;
+ self.vehicle_shield = autocvar_g_vehicle_racer_shield;
- self.iscreature = TRUE;
- self.scale = 0.5;
- self.movetype = MOVETYPE_FLY;
- self.solid = SOLID_SLIDEBOX;
- self.takedamage = DAMAGE_AIM;
-
- self.alpha = 1;
- self.colormap = 1024;
- self.deadflag = DEAD_NO;
- self.bot_attack = TRUE;
-
- self.vehicle_energy = 1;
- self.vehicle_hudmodel.viewmodelforclient = self;
-
- setorigin(self, self.pos1);
- self.angles = self.pos2;
+ self.movetype = MOVETYPE_TOSS;
+ self.solid = SOLID_SLIDEBOX;
+ self.delay = time;
+ self.scale = 0.5;
- setsize(self,RACER_MIN * 0.5,RACER_MAX * 0.5);
- pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1);
- self.delay = time;
+ setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
}
void racer_blowup()
{
-
sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
+ pointparticles(particleeffectnum("explosion_big"), self.origin, '0 0 0', 1);
self.deadflag = DEAD_DEAD;
self.vehicle_exit(VHEF_NORMAL);
- RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_WAKIBLOWUP, world);
+
+ RadiusDamage (self, self, autocvar_g_vehicle_racer_blowup_coredamage,
+ autocvar_g_vehicle_racer_blowup_edgedamage,
+ autocvar_g_vehicle_racer_blowup_radius, world,
+ autocvar_g_vehicle_racer_blowup_forceintensity,
+ DEATH_WAKIBLOWUP, world);
self.alpha = -1;
self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
self.movetype = MOVETYPE_NONE;
self.effects = EF_NODRAW;
- self.avelocity_z = 0;
- self.colormod = '0 0 0';
+ self.colormod = '0 0 0';
+ self.avelocity = '0 0 0';
+ self.velocity = '0 0 0';
- setorigin(self,self.pos1);
+ setorigin(self, self.pos1);
+ self.think = racer_spawn;
+ self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
}
-void racer_dietouch()
+void racer_deadtouch()
{
- if(self.wait > time)
- return;
-
- self.wait = time + 0.75;
-
- pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
+ dprint("Boink!\n");
+ self.avelocity_x *= 0.7;
+ self.cnt -= 1;
+ if(self.cnt <= 0)
+ racer_blowup();
}
void racer_die()
self.health = 0;
self.event_damage = SUB_Null;
self.iscreature = FALSE;
- self.solid = SOLID_NOT;
+ self.solid = SOLID_CORPSE;
self.takedamage = DAMAGE_NO;
- self.touch = racer_dietouch;
self.deadflag = DEAD_DYING;
self.movetype = MOVETYPE_BOUNCE;
- self.wait = time;
-
- pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
-
- self.velocity += '0 0 128';
+ self.wait = time;
+ self.cnt = 1 + random() * 2;
+ self.touch = racer_deadtouch;
+
+ pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
if(random() < 0.5)
- self.avelocity_z = 16;
+ self.avelocity_z = 32;
else
- self.avelocity_z = -16;
+ self.avelocity_z = -32;
- self.colormod = '-0.5 -0.5 -0.5';
+ self.avelocity_x = -vlen(self.velocity) * 0.2;
+ self.velocity += '0 0 700';
+ self.colormod = '-0.5 -0.5 -0.5';
self.think = racer_blowup;
- self.nextthink = time + 3;
+ self.nextthink = 2 + time + random() * 3;
}
+#ifdef VEHICLES_CSQC
+void racer_send_exta(entity to)
+{
+
+}
+#endif
+
void racer_dinit()
{
+ if not (vehicle_initialize(
+ "Wakizashi",
+ "models/vehicles/wakizashi.dpm",
+ "",
+ "models/vehicles/wakizashi_cockpit.dpm",
+ "", "", "tag_viewport",
+ HUD_WAKIZASHI,
+ 0.5 * RACER_MIN, 0.5 * RACER_MAX,
+ FALSE,
+ racer_spawn, autocvar_g_vehicle_racer_respawntime,
+ racer_frame,
+ racer_enter, racer_exit,
+ racer_die, racer_think,
+ TRUE))
+ {
+ remove(self);
+ return;
+ }
+#ifdef VEHICLES_CSQC
+ self.vehile_send_exta = racer_send_exta;
+#endif
+ if(autocvar_g_vehicle_racer_hovertype != 0)
+ racer_force_from_tag = vehicles_force_fromtag_maglev;
+ else
+ racer_force_from_tag = vehicles_force_fromtag_hover;
- tracebox(self.origin + '0 0 100', RACER_MIN * 0.5, RACER_MAX * 0.5, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
- setorigin(self,trace_endpos);
+ // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
+ self.scale = 0.5;
+ setattachment(self.vehicle_hudmodel, self, "");
+ setattachment(self.vehicle_viewport, self, "tag_viewport");
- if (self.netname == "")
- self.netname = "Race PoD";
+ self.mass = 900;
+}
- self.cvar_basename = "g_vehicle_racer";
+void spawnfunc_vehicle_racer()
+{
- self.vehicle_viewport = spawn();
- self.vehicle_hudmodel = spawn();
- //self.ccamera = spawn();
+ precache_sound ("weapons/laserimpact.wav");
+ precache_sound ("weapons/lasergun_fire.wav");
+ precache_sound ("weapons/rocket_fire.wav");
+ precache_sound ("weapons/rocket_impact.wav");
+
+ precache_sound ("vehicles/racer_idle.wav");
+ precache_sound ("vehicles/racer_move.wav");
+ precache_sound ("vehicles/racer_boost.wav");
- setorigin(self, self.origin);
+ precache_model ("models/vhshield.md3");
+ precache_model ("models/vehicles/wakizashi.dpm");
+ precache_model ("models/vehicles/wakizashi_cockpit.dpm");
- setmodel(self,"models/vehicles/wakizashi.dpm");
- setmodel(self.vehicle_hudmodel, "models/vehicles/wakizashi_cockpit.dpm");
- setmodel (self.vehicle_viewport, "null");
+ vehicles_configcheck("vehicle_racer.cfg", autocvar_g_vehicle_racer_health);
+ if(autocvar_g_vehicle_racer_energy)
+ if(autocvar_g_vehicle_racer_energy_regen)
+ self.vehicle_flags |= VHF_ENERGYREGEN;
- setattachment(self.vehicle_hudmodel, self, "");
- setattachment(self.vehicle_viewport, self, "tag_viewport");
+ if(autocvar_g_vehicle_racer_shield)
+ self.vehicle_flags |= VHF_HASSHIELD;
+
+ if(autocvar_g_vehicle_racer_shield_regen)
+ self.vehicle_flags |= VHF_SHIELDREGEN;
- self.vehicle_hudmodel.viewmodelforclient = self;
- self.customizeentityforclient = racer_customizeentityforclient;
+ if(autocvar_g_vehicle_racer_health_regen)
+ self.vehicle_flags |= VHF_HEALTHREGEN;
- self.tur_head = spawn();
+ self.think = racer_dinit;
+ self.nextthink = time + 1;
+}
- self.pos1 = self.origin;
- self.pos2 = self.angles;
- self.angles = '0 0 0';
- self.angles = self.pos1;
+#endif // SVQC
- self.vehicle_die = racer_die;
- self.vehicle_exit = racer_exit;
+#ifdef CSQC
+#ifdef VEHICLES_CSQC
+void racer_draw()
+{
+ /*float dt;
- addstat(STAT_HUD, AS_INT, hud);
- addstat(STAT_VEHICLESTAT_HEALTH, AS_FLOAT, vehicle_health);
- addstat(STAT_VEHICLESTAT_SHIELD, AS_FLOAT, vehicle_shield);
- addstat(STAT_VEHICLESTAT_ENERGY, AS_FLOAT, vehicle_energy);
+ dt = time - self.lastupdate;
+ self.lastupdate = time;
+ if(dt < 0)
+ return;
+ */
+ //self.origin += dt * self.velocity;
+ //self.origin_z -= dt * getstatf(STAT_MOVEVARS_GRAVITY);
+ //setorigin(self, self.origin);
- addstat(STAT_VEHICLESTAT_AMMO1, AS_INT, vehicle_ammo1);
- addstat(STAT_VEHICLESTAT_RELOAD1, AS_FLOAT, vehicle_reload1);
+ if(vehicle_hudmodel.owner == self)
+ {
+ setorigin(vehicle_hudmodel, self.origin);
+ vehicle_hudmodel.angles = self.angles;
+ }
- addstat(STAT_VEHICLESTAT_AMMO2, AS_INT, vehicle_ammo2);
- addstat(STAT_VEHICLESTAT_RELOAD2, AS_FLOAT, vehicle_reload2);
- racer_spawn();
}
-void spawnfunc_vehicle_racer()
+void racer_draw2d()
{
- g_turrets_common_precash();
- racer_loadsettings();
- self.vehicle_flags = VHF_HASSHIELD | VHF_SHIELDREGEN;
+}
- /*
- traceline(self.origin,self.origin - '0 0 2048',MOVE_WORLDONLY,self);
- if(trace_startsolid)
- {
- dprint("WARNING: vehicle_racer placed in solid\n");
- traceline(self.origin + '0 0 512' ,self.origin - '0 0 2048',MOVE_WORLDONLY,self);
- if(trace_startsolid || trace_fraction == 1.0)
- {
- dprint("ERROR: vehicle_racer placed in more then 512 units into solid\n");
- remove(self);
- return;
- }
- }
- */
+void racer_read_extra()
+{
- if(trace_fraction != 1.0)
- setorigin(self,trace_endpos + '0 0 128');
- else
- dprint("WARNING: vehicle_racer placed more then 2048 units above ground.\n");
+}
- precache_model ("models/vehicles/wakizashi.dpm");
- precache_model ("models/vehicles/wakizashi_cockpit.dpm");
- precache_model ("maps/bspmodel.bsp");
+entity racer_hud;
+entity racer_vp;
+void racer_hud_draw()
+{
+}
- self.think = racer_dinit;
- self.nextthink = time + 1;
+void vehicle_racer_assemble()
+{
+ setmodel(self, "models/vehicles/wakizashi.dpm");
+ self.scale = 0.5;
+ self.movetype = MOVETYPE_BOUNCE;
+
+ //self.entremove = VehicleRacerRemove;
+ setsize(self, '-60 -60 -20', '60 60 20');
+ self.draw = racer_draw;
+ self.drawmask = MASK_NORMAL;
+ self.solid = SOLID_BBOX;
+ self.lastupdate = time;
+ self.vehile_read_exta = racer_read_extra;
+
+ if(racer_hud == world)
+ {
+ dprint("SpawnHUUUOOOUUUDDD\n");
+ racer_hud = spawn();
+ setmodel(racer_hud, "models/vehicles/wakizashi_cockpit.dpm");
+ racer_hud.drawmask = MASK_NORMAL;
+ racer_hud.renderflags = RF_VIEWMODEL;
+ racer_hud.scale = 0.5;
+ }
+ vehicle_hudmodel = racer_hud; // FIXME!!
+ racer_hud.draw = racer_hud_draw;
}
+#endif
+#endif //CSQC