float autocvar_g_vehicle_bumblebee = 0;
-float bumble_raygun_send(entity to, float sf);
+float bumble_raygun_send(entity to, int sf);
const vector BUMB_MIN = '-130 -130 -130';
const vector BUMB_MAX = '130 130 130';
void spawnfunc_vehicle_bumblebee();
-float bumble_raygun_send(entity to, float sf);
+float bumble_raygun_send(entity to, int sf);
#endif // SVQC
#ifdef CSQC