self.owner.attack_finished_single = time + self.owner.shot_refire;
self.owner.fireflag = 2;
self.owner.tur_head.frame = 10;
- sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
remove(self);
return;
}
if (time - self.shot_spread > 0)
{
self.shot_spread = time + 2;
- sound (self, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
}
beam.enemy = self.enemy;
beam.bot_dodge = TRUE;
beam.bot_dodgerating = beam.shot_dmg;
- sound (beam, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTN_NORM);
+ sound (beam, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
self.fireflag = 1;
beam.attack_finished_single = self.attack_finished_single;
setattachment(beam,self.tur_head,"tag_fire");
- soundat (self, trace_endpos, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
+ soundat (self, trace_endpos, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTEN_NORM);
if (self.tur_head.frame == 0)
self.tur_head.frame = 1;