return 0;
// player
- if (e_target.flags & FL_CLIENT)
+ if (IS_CLIENT(e_target))
{
if (self.owner.target_select_playerbias < 0)
return 0;
missile.angles = vectoangles(missile.velocity);
missile.cnt = time + 30;
missile.ticrate = max(autocvar_sys_ticrate, 0.05);
-
+ missile.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_AI;
+
if (self.tur_head.frame == 0)
self.tur_head.frame = self.tur_head.frame + 1;