#pragma once
+int autocvar_teamplay_mode;
+
+bool autocvar_g_changeteam_banned;
+bool autocvar_teamplay_lockonrestart;
+
+bool autocvar_g_balance_teams;
+bool autocvar_g_balance_teams_prevent_imbalance;
+
bool lockteams;
// ========================== Global teams API ================================
/// \return True if team switch was successful, false otherwise.
bool SetPlayerTeam(entity player, int team_index, int type);
+/// \brief Sets the team of the player with all sanity checks.
+/// \param[in,out] player Player to adjust.
+/// \param[in] team_index Index of the team to set.
+void Player_SetTeamIndexChecked(entity player, int team_index);
+
/// \brief Moves player to the specified team.
/// \param[in,out] client Client to move.
/// \param[in] team_index Index of the team.
/// function.
int TeamBalance_CompareTeamsInternal(entity team_a, entity team_index_b,
entity player, bool use_score);
+
+/// \brief Called when the player connects or when they change their color with
+/// the "color" command.
+/// \param[in,out] player Player that requested a new color.
+/// \param[in] new_color Requested color.
+void SV_ChangeTeam(entity player, int new_color);