.int m_num_players; ///< Number of players (both humans and bots) in a team.
.int m_num_bots; ///< Number of bots in a team.
.int m_num_players_alive; ///< Number of alive players in a team.
-.int m_num_control_points; ///< Number of control points owned by a team.
+.int m_num_owned_items; ///< Number of items owned by a team.
string autocvar_g_forced_team_red;
string autocvar_g_forced_team_blue;
team_ent.m_num_players_alive = number;
}
+int Team_GetWinnerAliveTeam()
+{
+ int winner = 0;
+ for (int i = 0; i < NUM_TEAMS; ++i)
+ {
+ if (g_team_entities[i].m_num_players_alive > 0)
+ {
+ if (winner)
+ return 0;
+ winner = Team_IndexToTeam(i + 1);
+ }
+ }
+ return (winner ? winner : -1);
+}
+
int Team_GetNumberOfAliveTeams()
{
int result = 0;
return result;
}
-int Team_GetNumberOfControlPoints(entity team_ent)
+int Team_GetWinnerTeam_WithOwnedItems(int min_control_points)
+{
+ int winner = 0;
+ for (int i = 0; i < NUM_TEAMS; ++i)
+ {
+ if (g_team_entities[i].m_num_owned_items >= min_control_points)
+ {
+ if (winner)
+ return 0;
+ winner = Team_IndexToTeam(i + 1);
+ }
+ }
+ return (winner ? winner : -1);
+}
+
+int Team_GetNumberOfOwnedItems(entity team_ent)
{
- return team_ent.m_num_control_points;
+ return team_ent.m_num_owned_items;
}
-void Team_SetNumberOfControlPoints(entity team_ent, int number)
+void Team_SetNumberOfOwnedItems(entity team_ent, int number)
{
- team_ent.m_num_control_points = number;
+ team_ent.m_num_owned_items = number;
}
-int Team_GetNumberOfTeamsWithControlPoints()
+int Team_GetNumberOfTeamsWithOwnedItems()
{
int result = 0;
for (int i = 0; i < NUM_TEAMS; ++i)
{
- if (g_team_entities[i].m_num_control_points > 0)
+ if (g_team_entities[i].m_num_owned_items > 0)
{
++result;
}
void setcolor(entity this, int clr)
{
-#if 0
+#if 1
this.clientcolors = clr;
this.team = (clr & 15) + 1;
#else
if (team_index != old_team_index)
{
KillPlayerForTeamChange(player);
- PlayerScore_Clear(player);
- CS(player).parm_idlesince = time;
+ PlayerScore_Clear(player); // works only in game modes without teams
if (!IS_BOT_CLIENT(player))
TeamBalance_AutoBalanceBots();
}
// TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
- if (autocvar_bot_vs_human && AvailableTeams() == 2 && for_whom)
+ if (autocvar_bot_vs_human && AVAILABLE_TEAMS == 2 && for_whom)
{
if (autocvar_bot_vs_human > 0)
{
}
int team_num;
// TODO: Reconsider when the player is truly on the team.
- if (IS_CLIENT(it) || (it.caplayer))
+ if (IS_CLIENT(it) || INGAME(it))
{
team_num = it.team;
}