MUTATOR_ADD(gamemode_ctf);
have_team_spawns = -1; // request team spawns
}
+
+ if(g_td)
+ {
+ fraglimit_override = 0; // no limits in TD - it's a survival mode
+ leadlimit_override = 0;
+ MUTATOR_ADD(gamemode_td);
+ }
+
+ if(g_rts)
+ {
+ ActivateTeamplay();
+ fraglimit_override = 0;
+ leadlimit_override = 0;
+ MUTATOR_ADD(gamemode_rts);
+ have_team_spawns = -1; // request team spawns
+ }
if(g_lms)
{