return;
if not(other.iscreature)
- if (other.deadflag != DEAD_NO)
return;
// for gameplay: vehicles can't teleport
{
UpdateCSQCProjectileAfterTeleport(pl);
// "disown" projectiles after teleport
+ if(pl.owner)
if(pl.owner == pl.realowner)
{
if(!(pl.flags & FL_PROJECTILE))
- print("A non-projectile got through a warpzone and its owner cleared. It's a \n", pl.classname, ".\n");
+ print("A non-projectile got through a warpzone and its owner cleared. It's a ", pl.classname, ".\n");
pl.owner = world;
}
if(pl.classname == "player")