]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_teleporters.qc
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_teleporters.qc
index fbb803294269e5e07bf1a36a0d2675ea28645f4b..4d7bd92cf86b3bbd4abf9daadc16537df796d5fe 100644 (file)
@@ -90,7 +90,7 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
        if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
        {
                if(tflags & TELEPORT_FLAG_SOUND)
-                       sound (player, CHAN_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM);
+                       sound (player, CH_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM);
                if(tflags & TELEPORT_FLAG_PARTICLES)
                {
                        pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
@@ -148,9 +148,14 @@ void Teleport_Touch (void)
        if (self.active != ACTIVE_ACTIVE)
                return;
        
-       if (other.health < 1)
+       if not(other.iscreature)
                return;
-       if not(other.flags & FL_CLIENT) // FIXME: Make missiles firable through the teleport too
+
+       // for gameplay: vehicles can't teleport
+       if (other.vehicle_flags & VHF_ISVEHICLE)
+               return;
+
+       if (other.deadflag != DEAD_NO)
                return;
 
        if(self.team)
@@ -304,6 +309,9 @@ void spawnfunc_trigger_teleport (void)
 void WarpZone_PostTeleportPlayer_Callback(entity pl)
 {
        UpdateCSQCProjectileAfterTeleport(pl);
+       // "disown" projectiles after teleport
+       if(pl.owner == pl.realowner)
+               pl.owner = world;
        if(pl.classname == "player")
        {
                // reset tracking of oldvelocity for impact damage (sudden velocity changes)