void WarpZone_PostTeleportPlayer_Callback(entity pl)
{
UpdateCSQCProjectileAfterTeleport(pl);
+ {
+ entity oldself = self;
+ self = pl;
+ anticheat_fixangle();
+ self = oldself;
+ }
// "disown" projectiles after teleport
if(pl.owner)
if(pl.owner == pl.realowner)