-#include "_all.qh"
#include "../common/weapons/all.qh"
#include "../common/buffs/all.qh"
spawnfunc(item_armor_shard) { spawnfunc_item_armor_small(this); }
spawnfunc(item_enviro) { spawnfunc_item_invincible(this); }
+.float wait;
+.float delay;
+
// weapon remove ent from df
void target_init_verify()
{