void plat_hit_top()
{
- csound (self, CH_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
self.state = 1;
self.think = plat_go_down;
self.nextthink = self.ltime + 3;
void plat_hit_bottom()
{
- csound (self, CH_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
self.state = 2;
};
void plat_go_down()
{
- csound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_NORM);
self.state = 3;
SUB_CalcMove (self.pos2, self.speed, plat_hit_bottom);
};
void plat_go_up()
{
- csound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_NORM);
self.state = 4;
SUB_CalcMove (self.pos1, self.speed, plat_hit_top);
};
plat_go_down ();
else if (self.state == 3)
plat_go_up ();
- else
- objerror ("plat_crush: bad self.state\n");
+ // when in other states, then the plat_crush event came delayed after
+ // plat state already had changed
+ // this isn't a bug per se!
}
};
void train_wait()
{
if(self.noise != "")
- stopsoundto(MSG_BROADCAST, self, CH_TRIGGER); // send this as unreliable only, as the train will resume operation shortly anyway
+ stopsoundto(MSG_BROADCAST, self, CH_TRIGGER_SINGLE); // send this as unreliable only, as the train will resume operation shortly anyway
if(self.wait < 0)
{
SUB_CalcMove(targ.origin - self.mins, self.speed, train_wait);
if(self.noise != "")
- csound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_IDLE);
+ sound(self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_IDLE);
};
void func_train_find()
if (self.noise != "")
{
precache_sound(self.noise);
- soundto(MSG_INIT, self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_IDLE, 0, 0);
+ soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_IDLE);
}
if (!self.speed)
self.speed = 4;
if (self.noise != "")
{
precache_sound(self.noise);
- soundto(MSG_INIT, self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_IDLE, 0, 0);
+ soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_IDLE);
}
self.active = ACTIVE_ACTIVE;
return;
if (self.noise != "")
- asound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
+ sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
self.state = STATE_UP;
SUB_CalcMove (self.pos2, self.speed, button_wait);
void door_hit_top()
{
if (self.noise1 != "")
- csound (self, CH_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
self.state = STATE_TOP;
if (self.spawnflags & DOOR_TOGGLE)
return; // don't come down automatically
void door_hit_bottom()
{
if (self.noise1 != "")
- csound (self, CH_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
self.state = STATE_BOTTOM;
};
void door_go_down()
{
if (self.noise2 != "")
- csound (self, CH_TRIGGER, self.noise2, VOL_BASE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
if (self.max_health)
{
self.takedamage = DAMAGE_YES;
}
if (self.noise2 != "")
- csound (self, CH_TRIGGER, self.noise2, VOL_BASE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
self.state = STATE_UP;
SUB_CalcMove (self.pos2, self.speed, door_hit_top);
void door_rotating_hit_top()
{
if (self.noise1 != "")
- csound (self, CH_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
self.state = STATE_TOP;
if (self.spawnflags & DOOR_TOGGLE)
return; // don't come down automatically
void door_rotating_hit_bottom()
{
if (self.noise1 != "")
- csound (self, CH_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
if (self.lip==666) // self.lip is used to remember reverse opening direction for door_rotating
{
self.pos2 = '0 0 0' - self.pos2;
void door_rotating_go_down()
{
if (self.noise2 != "")
- csound (self, CH_TRIGGER, self.noise2, VOL_BASE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
if (self.max_health)
{
self.takedamage = DAMAGE_YES;
return;
}
if (self.noise2 != "")
- csound (self, CH_TRIGGER, self.noise2, VOL_BASE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
self.state = STATE_UP;
SUB_CalcAngleMove (self.pos2, self.speed, door_rotating_hit_top);
// Make a sound, wait a little...
if (self.noise1 != "")
- csound(self, CH_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
self.nextthink = self.ltime + 0.1;
temp = 1 - (self.spawnflags & SECRET_1ST_LEFT); // 1 or -1
self.dest2 = self.dest1 + v_forward * self.t_length;
SUB_CalcMove(self.dest1, self.speed, fd_secret_move1);
if (self.noise2 != "")
- csound(self, CH_TRIGGER, self.noise2, VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
};
// Wait after first movement...
self.nextthink = self.ltime + 1.0;
self.think = fd_secret_move2;
if (self.noise3 != "")
- csound(self, CH_TRIGGER, self.noise3, VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTN_NORM);
};
// Start moving sideways w/sound...
void fd_secret_move2()
{
if (self.noise2 != "")
- csound(self, CH_TRIGGER, self.noise2, VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
SUB_CalcMove(self.dest2, self.speed, fd_secret_move3);
};
void fd_secret_move3()
{
if (self.noise3 != "")
- csound(self, CH_TRIGGER, self.noise3, VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTN_NORM);
if (!(self.spawnflags & SECRET_OPEN_ONCE))
{
self.nextthink = self.ltime + self.wait;
void fd_secret_move4()
{
if (self.noise2 != "")
- csound(self, CH_TRIGGER, self.noise2, VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
SUB_CalcMove(self.dest1, self.speed, fd_secret_move5);
};
self.nextthink = self.ltime + 1.0;
self.think = fd_secret_move6;
if (self.noise3 != "")
- csound(self, CH_TRIGGER, self.noise3, VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTN_NORM);
};
void fd_secret_move6()
{
if (self.noise2 != "")
- csound(self, CH_TRIGGER, self.noise2, VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
SUB_CalcMove(self.oldorigin, self.speed, fd_secret_done);
};
//self.th_pain = fd_secret_use;
}
if (self.noise3 != "")
- csound(self, CH_TRIGGER, self.noise3, VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTN_NORM);
};
void secret_blocked()
if (self.noise != "")
{
precache_sound(self.noise);
- soundto(MSG_INIT, self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_IDLE, 0, 0);
+ soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_IDLE);
}
if (!self.speed)
if (self.noise != "")
{
precache_sound(self.noise);
- soundto(MSG_INIT, self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_IDLE, 0, 0);
+ soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_IDLE);
}
if(!self.targetfactor)