-
void CreatureFrame (void)
{
local entity oldself;
local float dm;
+
+ float damagerate; // where damagerate 5 means 5 hits per second (0.2 delay)
+ damagerate = (1 / bound(1, autocvar_g_balance_contents_damagerate, 100));
+
oldself = self;
- for(self = world; (self = findfloat(self, iscreature, TRUE)); )
+ for(self = world; (self = findfloat(self, damagedbycontents, TRUE)); )
{
- if (self.movetype == MOVETYPE_NOCLIP)
- continue;
+ if (self.movetype == MOVETYPE_NOCLIP) { continue; }
+
float vehic = (self.vehicle_flags & VHF_ISVEHICLE);
- if (self.waterlevel)
+ float projectile = (self.projectiledeathtype);
+
+ if (self.watertype <= CONTENT_WATER && self.waterlevel > 0) // workaround a retarded bug made by id software :P (yes, it's that old of a bug)
{
if (!(self.flags & FL_INWATER))
{
self.flags |= FL_INWATER;
self.dmgtime = 0;
+ //te_customflash(self.origin, 200, 20, '50 0.1 0.1');
}
- if(!vehic) // vehicles don't drown
+
+ if(!vehic && !projectile) // vehicles and projectiles don't drown
{
if (self.waterlevel != WATERLEVEL_SUBMERGED)
{
if(self.air_finished < time + 9)
- PlayerSound(playersound_gasp, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
+ PlayerSound(playersound_gasp, CH_PLAYER, VOICETYPE_PLAYERSOUND);
self.air_finished = time + 12;
self.dmg = 2;
}
if (!self.deadflag)
if (self.pain_finished < time)
{
- Damage (self, world, world, 5, DEATH_DROWN, self.origin, '0 0 0');
+ Damage (self, world, world, autocvar_g_balance_contents_playerdamage_drowning * damagerate, DEATH_DROWN, self.origin, '0 0 0');
self.pain_finished = time + 0.5;
}
}
}
+
if (self.dmgtime < time)
{
- self.dmgtime = time + 0.2;
- if (self.watertype == CONTENT_LAVA)
+ self.dmgtime = time + damagerate;
+
+ if (!projectile)
{
- if (self.watersound_finished < time)
+ if (self.watertype == CONTENT_LAVA)
{
- self.watersound_finished = time + 0.5;
- sound (self, CHAN_PLAYER, "player/lava.wav", VOL_BASE, ATTN_NORM);
+ if (self.watersound_finished < time)
+ {
+ self.watersound_finished = time + 0.5;
+ sound (self, CH_PLAYER, "player/lava.wav", VOL_BASE, ATTN_NORM);
+ }
+ Damage (self, world, world, autocvar_g_balance_contents_playerdamage_lava * damagerate * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
}
- Damage (self, world, world, 6 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
- }
- else if (self.watertype == CONTENT_SLIME)
- {
- if (self.watersound_finished < time)
+ else if (self.watertype == CONTENT_SLIME)
{
- self.watersound_finished = time + 0.5;
- sound (self, CHAN_PLAYER, "player/slime.wav", VOL_BASE, ATTN_NORM);
+ if (self.watersound_finished < time)
+ {
+ self.watersound_finished = time + 0.5;
+ sound (self, CH_PLAYER, "player/slime.wav", VOL_BASE, ATTN_NORM);
+ }
+ Damage (self, world, world, autocvar_g_balance_contents_playerdamage_slime * damagerate * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
}
- Damage (self, world, world, 2 * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
+ }
+ else if ((self.watertype == CONTENT_LAVA) || (self.watertype == CONTENT_SLIME))
+ {
+ Damage (self, world, world, autocvar_g_balance_contents_projectiledamage * damagerate * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
}
}
}
// play leave water sound
self.flags &~= FL_INWATER;
self.dmgtime = 0;
+ //te_customflash(self.origin, 200, 20, '0.1 0.1 50');
}
self.air_finished = time + 12;
self.dmg = 2;
}
- if(!vehic) // vehicles don't get falling damage
+ if(!vehic && !projectile) // vehicles don't get falling damage
{
// check for falling damage
float velocity_len = vlen(self.velocity);
if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS)
{
if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
- GlobalSound(globalsound_metalstep, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
+ GlobalSound(globalsound_metalstep, CH_PLAYER, VOICETYPE_PLAYERSOUND);
else
- GlobalSound(globalsound_step, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
+ GlobalSound(globalsound_step, CH_PLAYER, VOICETYPE_PLAYERSOUND);
}
}
}
return;
}
}
+
+void WarpZone_PostInitialize_Callback(void)
+{
+ // create waypoint links for warpzones
+ entity e;
+ for(e = world; (e = find(e, classname, "trigger_warpzone")); )
+ {
+ vector src, dst;
+ src = (e.absmin + e.absmax) * 0.5;
+ makevectors(e.warpzone_angles);
+ src = src + ((e.warpzone_origin - src) * v_forward) * v_forward + 16 * v_right;
+ dst = (e.enemy.absmin + e.enemy.absmax) * 0.5;
+ makevectors(e.enemy.warpzone_angles);
+ dst = dst + ((e.enemy.warpzone_origin - dst) * v_forward) * v_forward - 16 * v_right;
+ waypoint_spawnforteleporter_v(e, src, dst, 0);
+ }
+}