game_delay_last = game_delay;
// if in warmup stage and limit for warmup is hit start match
- if (inWarmupStage)
+ if (warmup_stage)
if ((g_warmup_limit > 0 && time >= g_warmup_limit)
|| (g_warmup_limit == 0 && autocvar_timelimit != 0 && time >= autocvar_timelimit * 60))
{