#pragma once
+bool autocvar_g_spawn_alloweffects;
+float autocvar_g_spawn_furthest;
+bool autocvar_g_spawn_useallspawns;
+bool autocvar_g_spawnpoints_auto_move_out_of_solid;
+float autocvar_r_showbboxes; // engine cvar
+
// spawnpoint prios
const int SPAWN_PRIO_NEAR_TEAMMATE_FOUND = 200;
const int SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM = 100;
.spawn_evalfunc_t spawn_evalfunc;
.int restriction;
+
+IntrusiveList g_spawnpoints;
+STATIC_INIT(g_spawnpoints) { g_spawnpoints = IL_NEW(); }