#include "spawnpoints.qh"
-#include <server/mutators/_mod.qh>
-#include <server/world.qh>
-#include "race.qh"
-#include <common/weapons/_all.qh>
-#include <common/stats.qh>
#include <common/constants.qh>
-#include <common/net_linked.qh>
-#include <common/teams.qh>
#include <common/gamemodes/_mod.qh>
#include <common/mapobjects/subs.qh>
#include <common/mapobjects/target/spawnpoint.qh>
#include <common/mapobjects/triggers.qh>
+#include <common/net_linked.qh>
+#include <common/stats.qh>
+#include <common/teams.qh>
#include <common/util.qh>
+#include <common/weapons/_all.qh>
#include <lib/warpzone/common.qh>
#include <lib/warpzone/util_server.qh>
+#include <server/command/vote.qh>
#include <server/intermission.qh>
+#include <server/mutators/_mod.qh>
+#include <server/race.qh>
#include <server/utils.qh>
-#include <server/command/vote.qh>
+#include <server/world.qh>
bool SpawnPoint_Send(entity this, entity to, int sf)
{
spawnfunc(info_player_deathmatch)
{
- this.classname = "info_player_deathmatch";
IL_PUSH(g_spawnpoints, this);
relocate_spawnpoint(this);
}