]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/scores_rules.qc
Merge branch 'master' into Mario/no_engine_physics
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / scores_rules.qc
index 80836bcb35051f49cdcdf423be1840ee340d4b4d..c1b7f4c5689a13b877641ae9b7ea252a22089fd5 100644 (file)
@@ -1,52 +1,76 @@
 #include "scores_rules.qh"
 
-#include "cl_client.qh"
-#include "scores.qh"
+#include <common/gamemodes/rules.qh>
+#include <common/stats.qh>
+#include <common/weapons/_all.qh>
+#include <server/client.qh>
+#include <server/scores.qh>
+#include <server/teamplay.qh>
 
-void CheckAllowedTeams (entity for_whom);
+int ScoreRules_teams;
 
-// NOTE: SP_ constants may not be >= MAX_SCORE; ST_constants may not be >= MAX_TEAMSCORE
+bool IsTeamAvailable(int team_num)
+{
+       return boolean(ScoreRules_teams & Team_TeamToBit(team_num));
+}
+
+int NumTeams(int teams)
+{
+       return boolean(teams & BIT(0)) + boolean(teams & BIT(1)) + boolean(teams & BIT(2)) + boolean(teams & BIT(3));
+}
+
+// NOTE: ST_constants may not be >= MAX_TEAMSCORE
 // scores that should be in all modes:
-float ScoreRules_teams;
-void ScoreRules_basics(float teams, float sprio, float stprio, float score_enabled)
+void ScoreRules_basics(int teams, float sprio, float stprio, float score_enabled)
 {
-       float i;
-       for(i = 0; i < MAX_SCORE; ++i)
-               ScoreInfo_SetLabel_PlayerScore(i, "", 0);
-       for(i = 0; i < MAX_TEAMSCORE; ++i)
+       FOREACH(Scores, true, {
+               ScoreInfo_SetLabel_PlayerScore(it, "", 0);
+       });
+       for(int i = 0; i < MAX_TEAMSCORE; ++i)
                ScoreInfo_SetLabel_TeamScore(i, "", 0);
 
        ScoreRules_teams = teams;
+       AVAILABLE_TEAMS = NumTeams(teams);
 
        if(score_enabled)
-               ScoreInfo_SetLabel_TeamScore  (ST_SCORE,        "score",     stprio);
+               ScoreInfo_SetLabel_TeamScore(ST_SCORE, "score", stprio);
 
        if (!INDEPENDENT_PLAYERS)
-               ScoreInfo_SetLabel_PlayerScore(SP_KILLS,        "kills",     0);
+               ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "kills", 0);
 
-       ScoreInfo_SetLabel_PlayerScore(SP_DEATHS,       "deaths",    SFL_LOWER_IS_BETTER);
+       ScoreInfo_SetLabel_PlayerScore(SP_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
 
        if (!INDEPENDENT_PLAYERS)
-               ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES,     "suicides",  SFL_LOWER_IS_BETTER);
+       {
+               ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES, "suicides", SFL_LOWER_IS_BETTER);
+               if (teamplay)
+                       ScoreInfo_SetLabel_PlayerScore(SP_TEAMKILLS, "teamkills", SFL_LOWER_IS_BETTER);
+       }
 
        if(score_enabled)
-               ScoreInfo_SetLabel_PlayerScore(SP_SCORE,        "score",     sprio);
+               ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", sprio);
+
+       ScoreInfo_SetLabel_PlayerScore(SP_DMG, "dmg", 0);
+       ScoreInfo_SetLabel_PlayerScore(SP_DMGTAKEN, "dmgtaken", SFL_LOWER_IS_BETTER);
 
-       ScoreInfo_SetLabel_PlayerScore(SP_DMG, "damage", 0);
-       ScoreInfo_SetLabel_PlayerScore(SP_DMGTAKEN, "damagetaken", SFL_LOWER_IS_BETTER);
+       ScoreInfo_SetLabel_PlayerScore(SP_ELO, "elo", SFL_NOT_SORTABLE);
+       if(STAT(SHOWFPS))
+               ScoreInfo_SetLabel_PlayerScore(SP_FPS, "fps", SFL_NOT_SORTABLE);
 }
+
 void ScoreRules_basics_end()
 {
        ScoreInfo_Init(ScoreRules_teams);
 }
+
 void ScoreRules_generic()
 {
-       if(teamplay)
+       int teams = 0;
+       if (teamplay)
        {
-               CheckAllowedTeams(world);
-               ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
+               entity balance = TeamBalance_CheckAllowedTeams(NULL);
+               teams = TeamBalance_GetAllowedTeams(balance);
+               TeamBalance_Destroy(balance);
        }
-       else
-               ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
-       ScoreRules_basics_end();
+       GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {});
 }