#include "scores_rules.qh"
-#include "cl_client.qh"
-#include "scores.qh"
+#include <common/gamemodes/rules.qh>
+#include <common/stats.qh>
+#include <common/weapons/_all.qh>
+#include <server/client.qh>
+#include <server/scores.qh>
+#include <server/teamplay.qh>
-void CheckAllowedTeams (entity for_whom);
+int ScoreRules_teams;
-// NOTE: SP_ constants may not be >= MAX_SCORE; ST_constants may not be >= MAX_TEAMSCORE
+bool IsTeamAvailable(int team_num)
+{
+ return boolean(ScoreRules_teams & Team_TeamToBit(team_num));
+}
+
+int NumTeams(int teams)
+{
+ return boolean(teams & BIT(0)) + boolean(teams & BIT(1)) + boolean(teams & BIT(2)) + boolean(teams & BIT(3));
+}
+
+// NOTE: ST_constants may not be >= MAX_TEAMSCORE
// scores that should be in all modes:
-float ScoreRules_teams;
-void ScoreRules_basics(float teams, float sprio, float stprio, float score_enabled)
+void ScoreRules_basics(int teams, float sprio, float stprio, float score_enabled)
{
- float i;
- for(i = 0; i < MAX_SCORE; ++i)
- ScoreInfo_SetLabel_PlayerScore(i, "", 0);
- for(i = 0; i < MAX_TEAMSCORE; ++i)
+ FOREACH(Scores, true, {
+ ScoreInfo_SetLabel_PlayerScore(it, "", 0);
+ });
+ for(int i = 0; i < MAX_TEAMSCORE; ++i)
ScoreInfo_SetLabel_TeamScore(i, "", 0);
ScoreRules_teams = teams;
+ AVAILABLE_TEAMS = NumTeams(teams);
if(score_enabled)
- ScoreInfo_SetLabel_TeamScore (ST_SCORE, "score", stprio);
+ ScoreInfo_SetLabel_TeamScore(ST_SCORE, "score", stprio);
if (!INDEPENDENT_PLAYERS)
- ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "kills", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "kills", 0);
- ScoreInfo_SetLabel_PlayerScore(SP_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
+ ScoreInfo_SetLabel_PlayerScore(SP_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
if (!INDEPENDENT_PLAYERS)
- ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES, "suicides", SFL_LOWER_IS_BETTER);
+ {
+ ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES, "suicides", SFL_LOWER_IS_BETTER);
+ if (teamplay)
+ ScoreInfo_SetLabel_PlayerScore(SP_TEAMKILLS, "teamkills", SFL_LOWER_IS_BETTER);
+ }
if(score_enabled)
- ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", sprio);
+ ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", sprio);
+
+ ScoreInfo_SetLabel_PlayerScore(SP_DMG, "dmg", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_DMGTAKEN, "dmgtaken", SFL_LOWER_IS_BETTER);
- ScoreInfo_SetLabel_PlayerScore(SP_DMG, "damage", 0);
- ScoreInfo_SetLabel_PlayerScore(SP_DMGTAKEN, "damagetaken", SFL_LOWER_IS_BETTER);
+ ScoreInfo_SetLabel_PlayerScore(SP_ELO, "elo", SFL_NOT_SORTABLE);
+ if(STAT(SHOWFPS))
+ ScoreInfo_SetLabel_PlayerScore(SP_FPS, "fps", SFL_NOT_SORTABLE);
}
+
void ScoreRules_basics_end()
{
ScoreInfo_Init(ScoreRules_teams);
}
+
void ScoreRules_generic()
{
- if(teamplay)
+ int teams = 0;
+ if (teamplay)
{
- CheckAllowedTeams(world);
- ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
+ entity balance = TeamBalance_CheckAllowedTeams(NULL);
+ teams = TeamBalance_GetAllowedTeams(balance);
+ TeamBalance_Destroy(balance);
}
- else
- ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
- ScoreRules_basics_end();
+ GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {});
}