// Keep Away stuff
#define SP_KEEPAWAY_PICKUPS 4
#define SP_KEEPAWAY_CARRIERKILLS 5
-#define SP_KEEPAWAY_DROPS 6
-#define SP_KEEPAWAY_TIME 7
+#define SP_KEEPAWAY_BCTIME 6
void ScoreRules_keepaway()
{
ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, 0, TRUE); // SFL_SORT_PRIO_PRIMARY
ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_PICKUPS, "pickups", 0);
ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_CARRIERKILLS, "bckills", 0);
- ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_DROPS, "drops", SFL_LOWER_IS_BETTER);
- ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_TIME, "time", SFL_SORT_PRIO_SECONDARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_BCTIME, "bctime", SFL_SORT_PRIO_SECONDARY);
ScoreRules_basics_end();
}