.float scores[MAX_SCORE];
.float teamscores[MAX_TEAMSCORE];
-.float scores_accumulated[MAX_SCORE]; // for player stats only
-FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(scores_accumulated);
-
/**
* Attaches a PlayerScore entity to a player. Use that in ClientConnect.
* Remember to detach it in ClientDisconnect!