float i;
WriteHeader(MSG_ENTITY, ENT_CLIENT_SCORES_INFO);
WriteRegistered(Gametypes, MSG_ENTITY, MapInfo_LoadedGametype);
+ string gt_name = "";
+ if (gametype_custom_string != "")
+ gt_name = cvar_string(strcat("sv_vote_gametype_", gametype_custom_string, "_name"));
+ WriteString(MSG_ENTITY, gt_name);
FOREACH(Scores, true, {
WriteString(MSG_ENTITY, scores_label(it));
WriteByte(MSG_ENTITY, scores_flags(it));