#include <common/util.qh>
#include <server/campaign.qh>
#include <server/command/vote.qh>
+#include <server/scores.qh>
#include <server/world.qh>
void round_handler_Think(entity this)
this.wait = false;
round_handler_Init(5, 5, 180);
this.nextthink = time;
+
+ ScoreInfo_SetLabel_PlayerScore(SP_ROUNDS_PL, "rounds_pl", 0);
}
void round_handler_Reset(float next_think)