#include "round_handler.qh"
#include <common/mapobjects/triggers.qh>
+#include <common/scores.qh>
#include <common/util.qh>
#include <server/campaign.qh>
#include <server/command/vote.qh>
int f = this.cnt - 1;
if (f == 0)
{
+ FOREACH_CLIENT((IS_PLAYER(it) || INGAME(it)), {
+ GameRules_scoring_add(it, ROUNDS_PL, 1);
+ });
this.cnt = 0;
this.round_endtime = (this.round_timelimit) ? time + this.round_timelimit : 0;
this.nextthink = time;