#include <common/mutators/mutator/waypoints/waypointsprites.qh>
#include <common/net_linked.qh>
#include <common/notifications/all.qh>
+#include <common/playerstats.qh>
#include <common/state.qh>
#include <common/stats.qh>
#include <common/vehicles/sv_vehicles.qh>
// also write a marker into demo files for demotc-race-record-extractor to find
stuffcmd(pl,
strcat(
- strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
+ strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt), false)),
" ", ftos(tstart), " ", ftos(dt), "\n"));
}
IntrusiveList g_race_targets;
IntrusiveList g_racecheckpoints;
-STATIC_INIT(g_race)
-{
- g_race_targets = IL_NEW();
- g_racecheckpoints = IL_NEW();
-}
void race_InitSpectator()
{
}
if (prevpos)
{
- // player improved his existing record, only have to iterate on ranks between new and old recs
+ // player improved their existing record, only have to iterate on ranks between new and old recs
for (i = prevpos; i > newpos; --i)
{
db_put(ServerProgsDB, strcat(map, record_type, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
void race_SendTime(entity e, float cp, float t, float tvalid)
{
- float snew, l;
-
if(g_race_qualifying)
t += e.race_penalty_accumulator;
if(cp == race_timed_checkpoint) // finish line
if (!CS(e).race_completed)
{
- float s;
- if(g_race_qualifying)
+ int s = GameRules_scoring_add(e, RACE_FASTEST, 0);
+ if(!s || t < s)
+ GameRules_scoring_add(e, RACE_FASTEST, t - s);
+ if(!g_race_qualifying)
{
- s = GameRules_scoring_add(e, RACE_FASTEST, 0);
- if(!s || t < s)
- GameRules_scoring_add(e, RACE_FASTEST, t - s);
- }
- else
- {
- s = GameRules_scoring_add(e, RACE_FASTEST, 0);
- if(!s || t < s)
- GameRules_scoring_add(e, RACE_FASTEST, t - s);
-
s = GameRules_scoring_add(e, RACE_TIME, 0);
- snew = TIME_ENCODE(time - game_starttime);
+ int snew = TIME_ENCODE(time - game_starttime);
GameRules_scoring_add(e, RACE_TIME, snew - s);
- l = GameRules_scoring_add_team(e, RACE_LAPS, 1);
+ int l = GameRules_scoring_add_team(e, RACE_LAPS, 1);
if(autocvar_fraglimit)
if(l >= autocvar_fraglimit)
{
CS(e).race_completed = 1;
MAKE_INDEPENDENT_PLAYER(e);
+ if(e.bot_attack)
+ IL_REMOVE(g_bot_targets, e);
+ e.bot_attack = false;
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FINISHED, e.netname);
ClientData_Touch(e);
}
return false;
}
+void defrag_waypointsprites(entity targeted, entity checkpoint)
+{
+ // bones_was_here: spawn a waypoint for every entity with a bmodel
+ // that directly or indirectly targets this checkpoint
+ // (anything a player could touch or shoot to activate this cp)
+
+ entity s = WP_RaceCheckpoint;
+ if (checkpoint.classname == "target_startTimer")
+ s = WP_RaceStart;
+ else if (checkpoint.classname == "target_stopTimer")
+ s = WP_RaceFinish;
+
+ for (entity t = findchain(target, targeted.targetname); t; t = t.chain)
+ {
+ if (t.modelindex)
+ {
+ WaypointSprite_SpawnFixed(s, (t.absmin + t.absmax) * 0.5, t, sprite, RADARICON_NONE);
+ t.sprite.realowner = checkpoint;
+ t.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
+ }
+
+ if (t.targetname)
+ defrag_waypointsprites(t, checkpoint);
+ }
+}
+
void trigger_race_checkpoint_verify(entity this)
{
- static bool have_verified;
+ static bool have_verified;
if (have_verified) return;
have_verified = true;
- bool qual = g_race_qualifying;
+ int qual = g_race_qualifying;
int pl_race_checkpoint = 0;
int pl_race_place = 0;
pl_race_checkpoint = race_NextCheckpoint(i);
// race only (middle of the race)
- g_race_qualifying = false;
+ g_race_qualifying = 0;
pl_race_place = 0;
if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false, true)) {
error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for respawning in race) - bailing out"));
- }
+ }
if (i == 0) {
// qualifying only
pl_race_place = race_lowest_place_spawn;
if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false, true)) {
error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
- }
+ }
// race only (initial spawn)
g_race_qualifying = 0;
pl_race_place = p;
if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false, true)) {
error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for initially spawning in race) - bailing out"));
- }
+ }
}
}
}
pl_race_place = race_lowest_place_spawn;
if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false, true)) {
error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
- }
+ }
} else {
pl_race_checkpoint = race_NextCheckpoint(0);
g_race_qualifying = 1;
for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
if (argv(0) == cp.targetname) {
cp.race_checkpoint = stof(argv(1));
- }
- }
+ }
+ }
}
fclose(fh);
}
g_race_qualifying = qual;
- IL_EACH(g_race_targets, it.classname == "target_checkpoint" || it.classname == "target_startTimer" || it.classname == "target_stopTimer",
- {
- if(it.targetname == "" || !it.targetname) // somehow this is a case...
- continue;
- entity cpt = it;
- FOREACH_ENTITY_STRING(target, cpt.targetname,
- {
- vector org = (it.absmin + it.absmax) * 0.5;
- if(cpt.race_checkpoint == 0)
- WaypointSprite_SpawnFixed(WP_RaceStart, org, it, sprite, RADARICON_NONE);
- else
- WaypointSprite_SpawnFixed(WP_RaceCheckpoint, org, it, sprite, RADARICON_NONE);
-
- it.sprite.realowner = cpt;
- it.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
- });
- });
-
if (race_timed_checkpoint) {
if (defrag_ents) {
IL_EACH(g_race_targets, it.classname == "target_checkpoint" || it.classname == "target_startTimer" || it.classname == "target_stopTimer",
{
- entity cpt = it;
- if(it.classname == "target_startTimer" || it.classname == "target_stopTimer") {
- if(it.targetname == "" || !it.targetname) // somehow this is a case...
- continue;
- FOREACH_ENTITY_STRING(target, cpt.targetname, {
- if(it.sprite)
- WaypointSprite_UpdateSprites(it.sprite, ((cpt.classname == "target_startTimer") ? WP_RaceStart : WP_RaceFinish), WP_Null, WP_Null);
- });
- }
+ defrag_waypointsprites(it, it);
+
if(it.classname == "target_checkpoint") {
if(it.race_checkpoint == -2)
defragcpexists = -1; // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
if (cp.race_checkpoint > largest_cp_id) {
largest_cp_id = cp.race_checkpoint;
- }
- }
+ }
+ }
for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
cp.race_checkpoint = largest_cp_id + 1; // finish line
- }
+ }
race_highest_checkpoint = largest_cp_id + 1;
race_timed_checkpoint = largest_cp_id + 1;
} else {
for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
cp.race_checkpoint = 255; // finish line
- }
+ }
race_highest_checkpoint = 255;
race_timed_checkpoint = 255;
}
{
if (it.race_checkpoint == 0) {
WaypointSprite_UpdateSprites(it.sprite, WP_RaceStart, WP_Null, WP_Null);
- } else if (it.race_checkpoint == race_timed_checkpoint) {
+ } else if (it.race_checkpoint == race_timed_checkpoint) {
WaypointSprite_UpdateSprites(it.sprite, WP_RaceFinish, WP_Null, WP_Null);
}
- });
+ });
}
}
- if (defrag_ents) {
+ if (defrag_ents) { /* The following hack shall be removed when per-player trigger_multiple.wait is implemented for cts */
for (entity trigger = NULL; (trigger = find(trigger, classname, "trigger_multiple")); ) {
for (entity targ = NULL; (targ = find(targ, targetname, trigger.target)); ) {
if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer") {
if(pl > race_highest_place_spawn)
pl = 0;
if(pl == 0 && !player.race_started)
- pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
+ pl = race_highest_place_spawn; // use last place if they have not even touched finish yet
if(spot.race_place != pl)
return '-1 0 0';
}
this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
this.spawn_evalfunc = trigger_race_checkpoint_spawn_evalfunc;
+ if (!g_racecheckpoints)
+ g_racecheckpoints = IL_NEW();
IL_PUSH(g_racecheckpoints, this);
+ // trigger_race_checkpoint_verify checks this list too
+ if (!g_race_targets)
+ g_race_targets = IL_NEW();
+
InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
}
race_timed_checkpoint = 1;
+ if (!g_race_targets)
+ g_race_targets = IL_NEW();
IL_PUSH(g_race_targets, this);
+ // trigger_race_checkpoint_verify checks this list too
+ if (!g_racecheckpoints)
+ g_racecheckpoints = IL_NEW();
+
InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
}