+#include "race.qh"
+#include "_all.qh"
+
+#include "cl_client.qh"
+#include "portals.qh"
+#include "scores.qh"
+#include "spawnpoints.qh"
+#include "bot/waypoints.qh"
+#include "bot/navigation.qh"
+#include "command/getreplies.qh"
+#include "../common/deathtypes.qh"
+#include "../common/notifications.qh"
+#include "../common/mapinfo.qh"
+#include "../warpzonelib/util_server.qh"
+
+void W_Porto_Fail(float failhard);
+
float race_readTime(string map, float pos)
{
string rr = (g_cts) ? CTS_RECORD : RACE_RECORD;
}
-#define MAX_CHECKPOINTS 255
+const float MAX_CHECKPOINTS = 255;
void spawnfunc_target_checkpoint();
.float race_penalty_accumulator;
.string race_penalty_reason;
.float race_checkpoint; // player: next checkpoint that has to be reached
-.float race_laptime;
.entity race_lastpenalty;
.entity sprite;
WriteInt24_t(msg, race_readTime(GetMapname(), 1));
}
+
+void race_send_speedaward(float msg)
+{
+ // send the best speed of the round
+ WriteByte(msg, SVC_TEMPENTITY);
+ WriteByte(msg, TE_CSQC_RACE);
+ WriteByte(msg, RACE_NET_SPEED_AWARD);
+ WriteInt24_t(msg, floor(speedaward_speed+0.5));
+ WriteString(msg, speedaward_holder);
+}
+
+void race_send_speedaward_alltimebest(float msg)
+{
+ // send the best speed
+ WriteByte(msg, SVC_TEMPENTITY);
+ WriteByte(msg, TE_CSQC_RACE);
+ WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
+ WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
+ WriteString(msg, speedaward_alltimebest_holder);
+}
+
void race_SendRankings(float pos, float prevpos, float del, float msg)
{
WriteByte(msg, SVC_TEMPENTITY);
float race_waypointsprite_visible_for_player(entity e)
{
if(e.race_checkpoint == -1 || self.owner.race_checkpoint == -2)
- return TRUE;
+ return true;
else if(e.race_checkpoint == self.owner.race_checkpoint)
- return TRUE;
+ return true;
else
- return FALSE;
+ return false;
}
float have_verified;
// race only (middle of the race)
g_race_qualifying = 0;
self.race_place = 0;
- if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, FALSE))
+ if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false))
error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(self.race_place), " (used for respawning in race) - bailing out"));
if(i == 0)
// qualifying only
g_race_qualifying = 1;
self.race_place = race_lowest_place_spawn;
- if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, FALSE))
+ if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false))
error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(self.race_place), " (used for qualifying) - bailing out"));
// race only (initial spawn)
for(p = 1; p <= race_highest_place_spawn; ++p)
{
self.race_place = p;
- if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, FALSE))
+ if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false))
error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(self.race_place), " (used for initially spawning in race) - bailing out"));
}
}
self.race_checkpoint = race_NextCheckpoint(0);
g_race_qualifying = 1;
self.race_place = race_lowest_place_spawn;
- if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, FALSE))
+ if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false))
error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(self.race_place), " (used for qualifying) - bailing out"));
}
else
if(defrag_ents)
{
for(cp = world; (cp = find(cp, classname, "target_startTimer"));)
- WaypointSprite_UpdateSprites(cp.sprite, "race-start", "", "");
+ WaypointSprite_UpdateSprites(cp.sprite, WP_RaceStart, WP_Null, WP_Null);
for(cp = world; (cp = find(cp, classname, "target_stopTimer"));)
- WaypointSprite_UpdateSprites(cp.sprite, "race-finish", "", "");
+ WaypointSprite_UpdateSprites(cp.sprite, WP_RaceFinish, WP_Null, WP_Null);
for(cp = world; (cp = find(cp, classname, "target_checkpoint"));)
{
if(cp.sprite)
{
if(cp.race_checkpoint == 0)
- WaypointSprite_UpdateSprites(cp.sprite, "race-start", "", "");
+ WaypointSprite_UpdateSprites(cp.sprite, WP_RaceStart, WP_Null, WP_Null);
else if(cp.race_checkpoint == race_timed_checkpoint)
- WaypointSprite_UpdateSprites(cp.sprite, "race-finish", "", "");
+ WaypointSprite_UpdateSprites(cp.sprite, WP_RaceFinish, WP_Null, WP_Null);
}
}
}
return '-1 0 0';
// try reusing the previous spawn
if(self == player.race_respawn_spotref || spot == player.race_respawn_spotref)
- current_x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN;
+ current.x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN;
if(self.race_checkpoint == 0)
{
float pl;
self.touch = checkpoint_touch;
o = (self.absmin + self.absmax) * 0.5;
- tracebox(o, PL_MIN, PL_MAX, o - '0 0 1' * (o_z - self.absmin_z), MOVE_NORMAL, self);
+ tracebox(o, PL_MIN, PL_MAX, o - '0 0 1' * (o.z - self.absmin.z), MOVE_NORMAL, self);
waypoint_spawnforitem_force(self, trace_endpos);
self.nearestwaypointtimeout = time + 1000000000;
if(!self.race_penalty)
{
if(self.race_checkpoint)
- WaypointSprite_SpawnFixed("race-checkpoint", o, self, sprite, RADARICON_NONE, '1 0.5 0');
+ WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, self, sprite, RADARICON_NONE);
else
- WaypointSprite_SpawnFixed("race-start-finish", o, self, sprite, RADARICON_NONE, '1 0.5 0');
+ WaypointSprite_SpawnFixed(WP_RaceStartFinish, o, self, sprite, RADARICON_NONE);
}
self.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
self.touch = checkpoint_touch;
o = (self.absmin + self.absmax) * 0.5;
- tracebox(o, PL_MIN, PL_MAX, o - '0 0 1' * (o_z - self.absmin_z), MOVE_NORMAL, self);
+ tracebox(o, PL_MIN, PL_MAX, o - '0 0 1' * (o.z - self.absmin.z), MOVE_NORMAL, self);
waypoint_spawnforitem_force(self, trace_endpos);
self.nearestwaypointtimeout = time + 1000000000;
race_timed_checkpoint = 1;
if(self.race_checkpoint == 0)
- WaypointSprite_SpawnFixed("race-start", o, self, sprite, RADARICON_NONE, '1 0.5 0');
+ WaypointSprite_SpawnFixed(WP_RaceStart, o, self, sprite, RADARICON_NONE);
else
- WaypointSprite_SpawnFixed("race-checkpoint", o, self, sprite, RADARICON_NONE, '1 0.5 0');
+ WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, self, sprite, RADARICON_NONE);
self.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
// race_timed_checkpoint == 0: then nextcp==0 means 0.9999x
float c, nc;
nc = race_highest_checkpoint + 1;
- c = (mod(nextcpindex - race_timed_checkpoint + nc + nc - 1, nc) + 1) - bestfraction;
+ c = ((nextcpindex - race_timed_checkpoint + nc + nc - 1) % nc) + 1 - bestfraction;
return l + c / nc;
}