void race_StartCompleting()
{
race_completing = 1;
- FOREACH_CLIENT(IS_PLAYER(it) && it.deadflag != DEAD_NO, LAMBDA(race_AbandonRaceCheck(it)));
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_DEAD(it), LAMBDA(race_AbandonRaceCheck(it)));
}
void race_PreparePlayer()