#include "race.qh"
-#include "_all.qh"
#include "cl_client.qh"
#include "portals.qh"
#include "bot/waypoints.qh"
#include "bot/navigation.qh"
#include "command/getreplies.qh"
-#include "../common/deathtypes.qh"
+#include "../common/deathtypes/all.qh"
#include "../common/notifications.qh"
#include "../common/mapinfo.qh"
-#include "../warpzonelib/util_server.qh"
+#include "../common/triggers/subs.qh"
+#include "../lib/warpzone/util_server.qh"
+#include "../lib/warpzone/common.qh"
+#include "../common/mutators/mutator/waypoints/waypointsprites.qh"
+
+void race_InitSpectator()
+{
+ if(g_race_qualifying)
+ if(msg_entity.enemy.race_laptime)
+ race_SendNextCheckpoint(msg_entity.enemy, 1);
+}
void W_Porto_Fail(float failhard);
const float MAX_CHECKPOINTS = 255;
-void spawnfunc_target_checkpoint();
+spawnfunc(target_checkpoint);
.float race_penalty;
.float race_penalty_accumulator;
if(!spec)
msg_entity = e;
- WRITESPECTATABLE_MSG_ONE({
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_RACE);
+ WRITESPECTATABLE_MSG_ONE(msg_entity, {
+ WriteHeader(MSG_ONE, TE_CSQC_RACE);
if(spec)
{
WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING);
void race_send_recordtime(float msg)
{
// send the server best time
- WriteByte(msg, SVC_TEMPENTITY);
- WriteByte(msg, TE_CSQC_RACE);
+ WriteHeader(msg, TE_CSQC_RACE);
WriteByte(msg, RACE_NET_SERVER_RECORD);
WriteInt24_t(msg, race_readTime(GetMapname(), 1));
}
void race_send_speedaward(float msg)
{
// send the best speed of the round
- WriteByte(msg, SVC_TEMPENTITY);
- WriteByte(msg, TE_CSQC_RACE);
+ WriteHeader(msg, TE_CSQC_RACE);
WriteByte(msg, RACE_NET_SPEED_AWARD);
WriteInt24_t(msg, floor(speedaward_speed+0.5));
WriteString(msg, speedaward_holder);
void race_send_speedaward_alltimebest(float msg)
{
// send the best speed
- WriteByte(msg, SVC_TEMPENTITY);
- WriteByte(msg, TE_CSQC_RACE);
+ WriteHeader(msg, TE_CSQC_RACE);
WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
WriteString(msg, speedaward_alltimebest_holder);
void race_SendRankings(float pos, float prevpos, float del, float msg)
{
- WriteByte(msg, SVC_TEMPENTITY);
- WriteByte(msg, TE_CSQC_RACE);
+ WriteHeader(msg, TE_CSQC_RACE);
WriteByte(msg, RACE_NET_SERVER_RANKINGS);
WriteShort(msg, pos);
WriteShort(msg, prevpos);
else
msg = MSG_ALL;
msg_entity = e;
- WRITESPECTATABLE_MSG_ONE_VARNAME(dummy3, {
- WriteByte(msg, SVC_TEMPENTITY);
- WriteByte(msg, TE_CSQC_RACE);
+ WRITESPECTATABLE_MSG_ONE(msg_entity, {
+ WriteHeader(msg, TE_CSQC_RACE);
WriteByte(msg, RACE_NET_SERVER_STATUS);
WriteShort(msg, id);
WriteString(msg, e.netname);
{
if (i == RANKINGS_CNT)
{
- db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), string_null);
- db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), string_null);
+ db_remove(ServerProgsDB, strcat(map, rr, "time", ftos(i)));
+ db_remove(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)));
}
else
{
void race_SendTime(entity e, float cp, float t, float tvalid)
{
float snew, l;
- entity p;
if(g_race_qualifying)
t += e.race_penalty_accumulator;
if(cp == race_timed_checkpoint)
{
race_setTime(GetMapname(), t, e.crypto_idfp, e.netname, e);
- if(g_cts && autocvar_g_cts_finish_kill_delay)
- {
- CTS_ClientKill(e);
- }
+ MUTATOR_CALLHOOK(Race_FinalCheckpoint, e);
}
if(t < recordtime || recordtime == 0)
{
race_checkpoint_recordholders[cp] = strzone(e.netname);
if(g_race_qualifying)
{
- FOR_EACH_REALPLAYER(p)
- if(p.race_checkpoint == cp)
- race_SendNextCheckpoint(p, 0);
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.race_checkpoint == cp, LAMBDA(race_SendNextCheckpoint(it, 0)));
}
}
}
msg_entity = e;
if(g_race_qualifying)
{
- WRITESPECTATABLE_MSG_ONE_VARNAME(dummy1, {
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_RACE);
+ WRITESPECTATABLE_MSG_ONE(msg_entity, {
+ WriteHeader(MSG_ONE, TE_CSQC_RACE);
WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_QUALIFYING);
WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
WriteInt24_t(MSG_ONE, t); // time to that intermediate
if(IS_REAL_CLIENT(e))
{
msg_entity = e;
- WRITESPECTATABLE_MSG_ONE_VARNAME(dummy2, {
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_RACE);
+ WRITESPECTATABLE_MSG_ONE(msg_entity, {
+ WriteHeader(MSG_ONE, TE_CSQC_RACE);
WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE);
WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
if(e == oth)
if(IS_REAL_CLIENT(oth))
{
msg_entity = oth;
- WRITESPECTATABLE_MSG_ONE_VARNAME(dummy3, {
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_RACE);
+ WRITESPECTATABLE_MSG_ONE(msg_entity, {
+ WriteHeader(MSG_ONE, TE_CSQC_RACE);
WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT);
WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
if(e == oth)
return;
msg_entity = e;
- WRITESPECTATABLE_MSG_ONE({
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_RACE);
+ WRITESPECTATABLE_MSG_ONE(msg_entity, {
+ WriteHeader(MSG_ONE, TE_CSQC_RACE);
WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_CLEAR); // next
});
}
other.race_checkpoint = race_NextCheckpoint(self.race_checkpoint);
other.race_started = 1;
- race_SendTime(other, self.race_checkpoint, other.race_movetime, !!other.race_laptime);
+ race_SendTime(other, self.race_checkpoint, other.race_movetime, boolean(other.race_laptime));
if(!self.race_checkpoint) // start line
{
else
{
if(self.spawnflags & 4)
- Damage (other, self, self, 10000, DEATH_HURTTRIGGER, other.origin, '0 0 0');
+ Damage (other, self, self, 10000, DEATH_HURTTRIGGER.m_id, other.origin, '0 0 0');
}
}
qual = g_race_qualifying;
setself(spawn());
- self.classname = "player";
+ self.classname = STR_PLAYER;
if(g_race)
{
return current;
}
-void spawnfunc_trigger_race_checkpoint()
-{SELFPARAM();
+spawnfunc(trigger_race_checkpoint)
+{
vector o;
if(!g_race && !g_cts) { remove(self); return; }
self.touch = checkpoint_touch;
o = (self.absmin + self.absmax) * 0.5;
- tracebox(o, PL_MIN, PL_MAX, o - '0 0 1' * (o.z - self.absmin.z), MOVE_NORMAL, self);
+ tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 1' * (o.z - self.absmin.z), MOVE_NORMAL, self);
waypoint_spawnforitem_force(self, trace_endpos);
self.nearestwaypointtimeout = time + 1000000000;
InitializeEntity(self, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
}
-void spawnfunc_target_checkpoint() // defrag entity
-{SELFPARAM();
+spawnfunc(target_checkpoint) // defrag entity
+{
vector o;
if(!g_race && !g_cts) { remove(self); return; }
defrag_ents = 1;
self.touch = checkpoint_touch;
o = (self.absmin + self.absmax) * 0.5;
- tracebox(o, PL_MIN, PL_MAX, o - '0 0 1' * (o.z - self.absmin.z), MOVE_NORMAL, self);
+ tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 1' * (o.z - self.absmin.z), MOVE_NORMAL, self);
waypoint_spawnforitem_force(self, trace_endpos);
self.nearestwaypointtimeout = time + 1000000000;
InitializeEntity(self, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
}
-void spawnfunc_target_startTimer() { spawnfunc_target_checkpoint(); }
-void spawnfunc_target_stopTimer() { spawnfunc_target_checkpoint(); }
+spawnfunc(target_startTimer) { spawnfunc_target_checkpoint(this); }
+spawnfunc(target_stopTimer) { spawnfunc_target_checkpoint(this); }
void race_AbandonRaceCheck(entity p)
{
void race_StartCompleting()
{
- entity p;
race_completing = 1;
- FOR_EACH_PLAYER(p)
- if(p.deadflag != DEAD_NO)
- race_AbandonRaceCheck(p);
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_DEAD(it), LAMBDA(race_AbandonRaceCheck(it)));
}
void race_PreparePlayer()
self.race_checkpoint = self.race_respawn_checkpoint;
}
-void spawnfunc_info_player_race (void)
-{SELFPARAM();
+spawnfunc(info_player_race)
+{
if(!g_race && !g_cts) { remove(self); return; }
++race_spawns;
- spawnfunc_info_player_deathmatch();
+ spawnfunc_info_player_deathmatch(this);
if(self.race_place > race_highest_place_spawn)
race_highest_place_spawn = self.race_place;
race_checkpoint_recordholders[i] = string_null;
}
- entity e;
- FOR_EACH_CLIENT(e)
- {
- float p = e.race_place;
- WITH(entity, self, e, race_PreparePlayer());
- e.race_place = p;
- }
+ FOREACH_CLIENT(true, LAMBDA(
+ float p = it.race_place;
+ WITH(entity, self, it, race_PreparePlayer());
+ it.race_place = p;
+ ));
}
void race_ImposePenaltyTime(entity pl, float penalty, string reason)
if(IS_REAL_CLIENT(pl))
{
msg_entity = pl;
- WRITESPECTATABLE_MSG_ONE({
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_RACE);
+ WRITESPECTATABLE_MSG_ONE(msg_entity, {
+ WriteHeader(MSG_ONE, TE_CSQC_RACE);
WriteByte(MSG_ONE, RACE_NET_PENALTY_QUALIFYING);
WriteShort(MSG_ONE, TIME_ENCODE(penalty));
WriteString(MSG_ONE, reason);
if(IS_REAL_CLIENT(pl))
{
msg_entity = pl;
- WRITESPECTATABLE_MSG_ONE_VARNAME(dummy, {
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_RACE);
+ WRITESPECTATABLE_MSG_ONE(msg_entity, {
+ WriteHeader(MSG_ONE, TE_CSQC_RACE);
WriteByte(MSG_ONE, RACE_NET_PENALTY_RACE);
WriteShort(MSG_ONE, TIME_ENCODE(penalty));
WriteString(MSG_ONE, reason);
race_ImposePenaltyTime(activator, self.race_penalty, self.race_penalty_reason);
}
-void spawnfunc_trigger_race_penalty()
-{SELFPARAM();
+spawnfunc(trigger_race_penalty)
+{
+ // TODO: find out why this wasnt done:
+ //if(!g_cts && !g_race) { remove(self); return; }
+
EXACTTRIGGER_INIT;
self.use = penalty_use;