#pragma once
+float autocvar_g_balance_portal_health;
+float autocvar_g_balance_portal_lifetime;
+
.float portal_id;
.entity portal_in, portal_out;
vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle);
void Portal_ClearAll_PortalsOnly(entity own);
+
+void Portal_Think(entity this);