#include "portals.qh"
-#include "_all.qh"
-
-#include "g_hook.qh"
-#include "g_subs.qh"
-#include "mutators/mutators_include.qh"
-#include "t_teleporters.qh"
-#include "../common/constants.qh"
-#include "../common/deathtypes.qh"
-#include "../common/notifications.qh"
-#include "../common/util.qh"
-#include "../common/weapons/weapons.qh"
-#include "../csqcmodellib/sv_model.qh"
-#include "../warpzonelib/anglestransform.qh"
-#include "../warpzonelib/util_server.qh"
+
+#include <common/constants.qh>
+#include <common/deathtypes/all.qh>
+#include <common/effects/all.qh>
+#include <common/mapobjects/subs.qh>
+#include <common/mapobjects/teleporters.qh>
+#include <common/mapobjects/triggers.qh>
+#include <common/notifications/all.qh>
+#include <common/util.qh>
+#include <common/vehicles/sv_vehicles.qh>
+#include <common/vehicles/vehicle.qh>
+#include <common/weapons/_all.qh>
+#include <common/weapons/weapon/porto.qh>
+#include <lib/csqcmodel/sv_model.qh>
+#include <lib/warpzone/anglestransform.qh>
+#include <lib/warpzone/common.qh>
+#include <lib/warpzone/util_server.qh>
+#include <server/client.qh>
+#include <server/damage.qh>
+#include <server/hook.qh>
+#include <server/mutators/_mod.qh>
+#include <server/player.qh>
+#include <server/weapons/common.qh>
#define PORTALS_ARE_NOT_SOLID
float PlayerEdgeDistance(entity p, vector v)
{
- vector vbest;
-
- if(v.x < 0) vbest.x = p.mins.x; else vbest.x = p.maxs.x;
- if(v.y < 0) vbest.y = p.mins.y; else vbest.y = p.maxs.y;
- if(v.z < 0) vbest.z = p.mins.z; else vbest.z = p.maxs.z;
+ vector vbest = vec3(
+ ((v.x < 0) ? p.mins.x : p.maxs.x),
+ ((v.y < 0) ? p.mins.y : p.maxs.y),
+ ((v.z < 0) ? p.mins.z : p.maxs.z));
return vbest * v;
}
*/
// PLAYERS use different math
-#ifndef POSITIVE_PITCH_IS_DOWN
+#if !(POSITIVE_PITCH_IS_DOWN)
ang.x = -ang.x;
#endif
//print("GOOD path: ", vtos(ang), "\n");
}
-#ifndef POSITIVE_PITCH_IS_DOWN
+#if !(POSITIVE_PITCH_IS_DOWN)
ang.x = -ang.x;
#endif
ang.z = vangle.z;
}
.vector right_vector;
-float Portal_TeleportPlayer(entity teleporter, entity player)
+float Portal_TeleportPlayer(entity teleporter, entity player, entity portal_owner)
{
vector from, to, safe, step, transform, ang, newvel;
float planeshift, s, t;
tracebox(safe, player.mins - SAFENUDGE, player.maxs + SAFENUDGE, step, MOVE_NOMONSTERS, player);
if(trace_startsolid)
{
- print("'safe' teleport location is not safe!\n");
+ LOG_INFO("'safe' teleport location is not safe!");
// FAIL TODO why does this happen?
return 0;
}
tracebox(safe, player.mins - SAFENUDGE, player.maxs + SAFENUDGE, to, MOVE_NOMONSTERS, player);
if(trace_startsolid)
{
- print("trace_endpos in solid, this can't be!\n");
+ LOG_INFO("trace_endpos in solid, this can't be!");
// FAIL TODO why does this happen? (reported by MrBougo)
return 0;
}
// factor -1 allows chaining portals, but may be weird
player.right_vector = -1 * AnglesTransform_Apply(transform, player.right_vector);
- entity oldself = self;
- self = player;
- MUTATOR_CALLHOOK(PortalTeleport);
- player = self;
- self = oldself;
+ MUTATOR_CALLHOOK(PortalTeleport, player);
if (!teleporter.enemy)
{
if(time < teleporter.teleport_time + 1)
Send_Notification(NOTIF_ONE, player, MSG_ANNCE, ANNCE_ACHIEVEMENT_AMAZING);
}
+ else if(player != portal_owner && IS_PLAYER(portal_owner) && IS_PLAYER(player))
+ {
+ player.pusher = portal_owner;
+ player.pushltime = time + autocvar_g_maxpushtime;
+ player.istypefrag = PHYS_INPUT_BUTTON_CHAT(player);
+ }
if (!teleporter.enemy)
{
// reset fade counter
teleporter.portal_wants_to_vanish = 0;
- teleporter.fade_time = time + autocvar_g_balance_portal_lifetime;
- teleporter.health = autocvar_g_balance_portal_health;
- teleporter.enemy.health = autocvar_g_balance_portal_health;
+ teleporter.fade_time = ((autocvar_g_balance_portal_lifetime >= 0) ? time + autocvar_g_balance_portal_lifetime : 0);
+ SetResourceExplicit(teleporter, RES_HEALTH, autocvar_g_balance_portal_health);
+ SetResourceExplicit(teleporter.enemy, RES_HEALTH, autocvar_g_balance_portal_health);
return 1;
}
{
vector o;
o = portal.origin;
- portal.mins = PL_MIN - SAFERNUDGE;
- portal.maxs = PL_MAX + SAFERNUDGE;
+ portal.mins = PL_MIN_CONST - SAFERNUDGE;
+ portal.maxs = PL_MAX_CONST + SAFERNUDGE;
fixedmakevectors(portal.mangle);
portal.origin += 16 * v_forward;
if(!move_out_of_solid(portal))
{
#ifdef DEBUG
- print("NO SAFE ORIGIN\n");
+ LOG_INFO("NO SAFE ORIGIN");
#endif
return 0;
}
#endif
}
-void Portal_Touch()
+void Portal_Touch(entity this, entity toucher)
{
vector g;
#ifdef PORTALS_ARE_NOT_SOLID
// portal is being removed?
- if(self.solid != SOLID_TRIGGER)
+ if(this.solid != SOLID_TRIGGER)
return; // possibly engine bug
- if(IS_PLAYER(other))
+ if(IS_PLAYER(toucher))
return; // handled by think
#endif
- if(other.classname == "item_flag_team")
+ if(toucher.classname == "item_flag_team")
return; // never portal these
- if(other.classname == "grapplinghook")
+ if(toucher.classname == "grapplinghook")
return; // handled by think
- if(!self.enemy)
+ if(!autocvar_g_vehicles_teleportable)
+ if(IS_VEHICLE(toucher))
+ return; // no teleporting vehicles?
+
+ if(!this.enemy)
error("Portal_Touch called for a broken portal\n");
#ifdef PORTALS_ARE_NOT_SOLID
return; // only handle impacts
#endif
- if(other.classname == "porto")
+ if(toucher.classname == "porto")
{
- if(other.portal_id == self.portal_id)
+ if(toucher.portal_id == this.portal_id)
return;
}
- if(time < self.portal_activatetime)
- if(other == self.aiment)
+ if(time < this.portal_activatetime)
+ if(toucher == this.aiment)
{
- self.portal_activatetime = time + 0.1;
+ this.portal_activatetime = time + 0.1;
return;
}
- if(other != self.aiment)
- if(IS_PLAYER(other))
- if(IS_INDEPENDENT_PLAYER(other) || IS_INDEPENDENT_PLAYER(self.aiment))
+ if(toucher != this.aiment)
+ if(IS_PLAYER(toucher))
+ if(IS_INDEPENDENT_PLAYER(toucher) || IS_INDEPENDENT_PLAYER(this.aiment))
return; // cannot go through someone else's portal
- if(other.aiment != self.aiment)
- if(IS_PLAYER(other.aiment))
- if(IS_INDEPENDENT_PLAYER(other.aiment) || IS_INDEPENDENT_PLAYER(self.aiment))
+ if(toucher.aiment != this.aiment)
+ if(IS_PLAYER(toucher.aiment))
+ if(IS_INDEPENDENT_PLAYER(toucher.aiment) || IS_INDEPENDENT_PLAYER(this.aiment))
return; // cannot go through someone else's portal
- fixedmakevectors(self.mangle);
+ fixedmakevectors(this.mangle);
g = frametime * '0 0 -1' * autocvar_sv_gravity;
- if(!Portal_WillHitPlane(other.origin, other.mins, other.maxs, other.velocity + g, self.origin, v_forward, self.maxs.x))
+ if(!Portal_WillHitPlane(toucher.origin, toucher.mins, toucher.maxs, toucher.velocity + g, this.origin, v_forward, this.maxs.x))
return;
/*
- if(other.mins_x < PL_MIN_x || other.mins_y < PL_MIN_y || other.mins_z < PL_MIN_z
- || other.maxs_x > PL_MAX_x || other.maxs_y > PL_MAX_y || other.maxs_z > PL_MAX_z)
+ if(toucher.mins_x < PL_MIN.x || toucher.mins_y < PL_MIN.y || toucher.mins_z < PL_MIN.z
+ || toucher.maxs_x > PL_MAX.x || toucher.maxs_y > PL_MAX.y || toucher.maxs_z > PL_MAX.z)
{
// can't teleport this
return;
}
*/
- if(Portal_TeleportPlayer(self, other))
- if(other.classname == "porto")
- if(other.effects & EF_RED)
- other.effects += EF_BLUE - EF_RED;
+ if(Portal_TeleportPlayer(this, toucher, this.aiment))
+ if(toucher.classname == "porto")
+ if(toucher.effects & EF_RED)
+ toucher.effects += EF_BLUE - EF_RED;
}
-void Portal_Think();
void Portal_MakeBrokenPortal(entity portal)
{
portal.skin = 2;
portal.solid = SOLID_NOT;
- portal.touch = func_null;
- portal.think = func_null;
+ settouch(portal, func_null);
+ setthink(portal, func_null);
portal.effects = 0;
portal.nextthink = 0;
portal.takedamage = DAMAGE_NO;
{
portal.skin = 2;
portal.solid = SOLID_NOT;
- portal.touch = func_null;
- portal.think = func_null;
+ settouch(portal, func_null);
+ setthink(portal, func_null);
portal.effects = EF_ADDITIVE;
portal.nextthink = 0;
portal.takedamage = DAMAGE_YES;
{
portal.skin = 0;
portal.solid = SOLID_NOT; // this is done when connecting them!
- portal.touch = Portal_Touch;
- portal.think = Portal_Think;
+ settouch(portal, Portal_Touch);
+ setthink(portal, Portal_Think);
portal.effects = EF_RED;
portal.nextthink = time;
portal.takedamage = DAMAGE_NO;
{
portal.skin = 1;
portal.solid = SOLID_NOT;
- portal.touch = func_null;
- portal.think = func_null;
+ settouch(portal, func_null);
+ setthink(portal, func_null);
portal.effects = EF_STARDUST | EF_BLUE;
portal.nextthink = 0;
portal.takedamage = DAMAGE_YES;
void Portal_Disconnect(entity teleporter, entity destination)
{
- teleporter.enemy = world;
- destination.enemy = world;
+ teleporter.enemy = NULL;
+ destination.enemy = NULL;
Portal_MakeBrokenPortal(teleporter);
Portal_MakeBrokenPortal(destination);
}
destination.enemy = teleporter;
Portal_MakeInPortal(teleporter);
Portal_MakeOutPortal(destination);
- teleporter.fade_time = time + autocvar_g_balance_portal_lifetime;
+ teleporter.fade_time = ((autocvar_g_balance_portal_lifetime >= 0) ? time + autocvar_g_balance_portal_lifetime : 0);
destination.fade_time = teleporter.fade_time;
teleporter.portal_wants_to_vanish = 0;
destination.portal_wants_to_vanish = 0;
#else
teleporter.solid = SOLID_BSP;
#endif
+ setorigin(teleporter, teleporter.origin); // link it to the area grid
}
void Portal_Remove(entity portal, float killed)
}
if(portal == portal.aiment.portal_in)
- portal.aiment.portal_in = world;
+ portal.aiment.portal_in = NULL;
if(portal == portal.aiment.portal_out)
- portal.aiment.portal_out = world;
- //portal.aiment = world;
+ portal.aiment.portal_out = NULL;
+ //portal.aiment = NULL;
// makes the portal vanish
if(killed)
{
fixedmakevectors(portal.mangle);
- sound(portal, CH_SHOTS, "porto/explode.wav", VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum("rocket_explode"), portal.origin + v_forward * 16, v_forward * 1024, 4);
- remove(portal);
+ sound(portal, CH_SHOTS, SND_PORTO_EXPLODE, VOL_BASE, ATTEN_NORM);
+ Send_Effect(EFFECT_ROCKET_EXPLODE, portal.origin + v_forward * 16, v_forward * 1024, 4);
+ delete(portal);
}
else
{
Portal_MakeBrokenPortal(portal);
- sound(portal, CH_SHOTS, "porto/expire.wav", VOL_BASE, ATTEN_NORM);
+ sound(portal, CH_SHOTS, SND_PORTO_EXPIRE, VOL_BASE, ATTEN_NORM);
SUB_SetFade(portal, time, 0.5);
}
}
-void Portal_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+void Portal_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
{
- if(deathtype == DEATH_TELEFRAG)
+ if(deathtype == DEATH_TELEFRAG.m_id)
return;
- if(attacker != self.aiment)
- if(IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(self.aiment))
+ if(attacker != this.aiment)
+ if(IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(this.aiment))
return;
- self.health -= damage;
- if(self.health < 0)
- Portal_Remove(self, 1);
+ TakeResource(this, RES_HEALTH, damage);
+ if(GetResource(this, RES_HEALTH) < 0)
+ Portal_Remove(this, 1);
}
-void Portal_Think_TryTeleportPlayer(entity e, vector g)
+void Portal_Think_TryTeleportPlayer(entity this, entity e, vector g, entity portal_owner)
{
- if(!Portal_WillHitPlane(e.origin, e.mins, e.maxs, e.velocity + g, self.origin, v_forward, self.maxs.x))
+ if(!Portal_WillHitPlane(e.origin, e.mins, e.maxs, e.velocity + g, this.origin, v_forward, this.maxs.x))
return;
// if e would hit the portal in a frame...
// already teleport him
tracebox(e.origin, e.mins, e.maxs, e.origin + e.velocity * 2 * frametime, MOVE_NORMAL, e);
- if(trace_ent == self)
- Portal_TeleportPlayer(self, e);
+ if(trace_ent == this)
+ Portal_TeleportPlayer(this, e, portal_owner);
}
-void Portal_Think()
+void Portal_Think(entity this)
{
- entity e, o;
+ entity o;
vector g;
#ifdef PORTALS_ARE_NOT_SOLID
// portal is being removed?
- if(self.solid != SOLID_TRIGGER)
+ if(this.solid != SOLID_TRIGGER)
return; // possibly engine bug
- if(!self.enemy)
+ if(!this.enemy)
error("Portal_Think called for a broken portal\n");
- o = self.aiment;
- self.solid = SOLID_BBOX;
- self.aiment = world;
+ o = this.aiment;
+ this.solid = SOLID_BBOX;
+ this.aiment = NULL;
g = frametime * '0 0 -1' * autocvar_sv_gravity;
- fixedmakevectors(self.mangle);
+ fixedmakevectors(this.mangle);
- FOR_EACH_PLAYER(e)
- {
- if(e != o)
- if(IS_INDEPENDENT_PLAYER(e) || IS_INDEPENDENT_PLAYER(o))
+ FOREACH_CLIENT(IS_PLAYER(it), {
+ if(it != o)
+ if(IS_INDEPENDENT_PLAYER(it) || IS_INDEPENDENT_PLAYER(o))
continue; // cannot go through someone else's portal
- if(e != o || time >= self.portal_activatetime)
- Portal_Think_TryTeleportPlayer(e, g);
-
- if(e.hook)
- Portal_Think_TryTeleportPlayer(e.hook, g);
- }
- self.solid = SOLID_TRIGGER;
- self.aiment = o;
+ if(it != o || time >= this.portal_activatetime)
+ Portal_Think_TryTeleportPlayer(this, it, g, o);
+
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+ {
+ .entity weaponentity = weaponentities[slot];
+ if(it.(weaponentity).hook)
+ Portal_Think_TryTeleportPlayer(this, it.(weaponentity).hook, g, o);
+ }
+ });
+ this.solid = SOLID_TRIGGER;
+ this.aiment = o;
#endif
- self.nextthink = time;
+ this.nextthink = time;
- if(time > self.fade_time)
- Portal_Remove(self, 0);
+ if(this.fade_time && time > this.fade_time)
+ Portal_Remove(this, 0);
}
-float Portal_Customize()
+bool Portal_Customize(entity this, entity client)
{
- if(IS_SPEC(other))
- other = other.enemy;
- if(other == self.aiment)
+ if(IS_SPEC(client))
+ client = client.enemy;
+ if(client == this.aiment)
{
- self.modelindex = self.savemodelindex;
+ this.modelindex = this.savemodelindex;
}
- else if(IS_INDEPENDENT_PLAYER(other) || IS_INDEPENDENT_PLAYER(self.aiment))
+ else if(IS_INDEPENDENT_PLAYER(client) || IS_INDEPENDENT_PLAYER(this.aiment))
{
- self.modelindex = 0;
+ this.modelindex = 0;
}
else
{
- self.modelindex = self.savemodelindex;
+ this.modelindex = this.savemodelindex;
}
return true;
}
Portal_ClearAll_PortalsOnly(own);
W_Porto_Remove(own);
}
-void Portal_RemoveLater_Think()
+void Portal_RemoveLater_Think(entity this)
{
- Portal_Remove(self, self.cnt);
+ Portal_Remove(this, this.cnt);
}
void Portal_RemoveLater(entity portal, float kill)
{
Portal_MakeBrokenPortal(portal);
portal.cnt = kill;
- portal.think = Portal_RemoveLater_Think;
+ setthink(portal, Portal_RemoveLater_Think);
portal.nextthink = time;
}
void Portal_ClearAllLater_PortalsOnly(entity own)
fixedmakevectors(ang);
if(!CheckWireframeBox(own, org - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
- return world;
+ return NULL;
- portal = spawn();
- portal.classname = "portal";
+ portal = new(portal);
portal.aiment = own;
setorigin(portal, org);
portal.mangle = ang;
portal.angles = ang;
portal.angles_x = -portal.angles.x; // is a bmodel
- portal.think = Portal_Think;
+ setthink(portal, Portal_Think);
portal.nextthink = 0;
portal.portal_activatetime = time + 0.1;
portal.takedamage = DAMAGE_AIM;
portal.event_damage = Portal_Damage;
- portal.fade_time = time + autocvar_g_balance_portal_lifetime;
- portal.health = autocvar_g_balance_portal_health;
- setmodel(portal, "models/portal.md3");
+ portal.fade_time = ((autocvar_g_balance_portal_lifetime >= 0) ? time + autocvar_g_balance_portal_lifetime : 0);
+ SetResourceExplicit(portal, RES_HEALTH, autocvar_g_balance_portal_health);
+ setmodel(portal, MDL_PORTAL);
portal.savemodelindex = portal.modelindex;
- portal.customizeentityforclient = Portal_Customize;
+ setcefc(portal, Portal_Customize);
if(!Portal_FindSafeOrigin(portal))
{
- remove(portal);
- return world;
+ delete(portal);
+ return NULL;
}
setsize(portal, '-48 -48 -48', '48 48 48');