string PLAYERSTATS_ALIVETIME = "alivetime";
string PLAYERSTATS_WINS = "wins";
string PLAYERSTATS_MATCHES = "matches";
+string PLAYERSTATS_JOINS = "joins";
+string PLAYERSTATS_SCOREBOARD_VALID = "scoreboardvalid";
+string PLAYERSTATS_RANK = "rank";
+
string PLAYERSTATS_TOTAL = "total-";
string PLAYERSTATS_SCOREBOARD = "scoreboard-";
-string PLAYERSTATS_SCOREBOARD_VALID = "scoreboardvalid";
+
+string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3 = "achievement-kill-spree-3";
+string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5 = "achievement-kill-spree-5";
+string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10 = "achievement-kill-spree-10";
+string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15 = "achievement-kill-spree-15";
+string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20 = "achievement-kill-spree-20";
+string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25 = "achievement-kill-spree-25";
+string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30 = "achievement-kill-spree-30";
+string PLAYERSTATS_ACHIEVEMENT_BOTLIKE = "achievement-botlike";
+string PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD = "achievement-firstblood";
+string PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM = "achievement-firstvictim";
// delay map switch until this is set
float playerstats_waitforme;
// add a new player
void PlayerStats_AddPlayer(entity e);
+// add a new team
+void PlayerStats_AddTeam(float t);
+
// add a new event
void PlayerStats_AddEvent(string event_id);
// call on each event to track, or at player disconnect OR match end for "global stuff"
void PlayerStats_Event(entity e, string event_id, float value);
+// add a team score
+void PlayerStats_TeamScore(float t, string event_id, float value);
+
// call at game over
void PlayerStats_Shutdown(); // send stats to the server