string PLAYERSTATS_MATCHES = "matches";
string PLAYERSTATS_JOINS = "joins";
string PLAYERSTATS_SCOREBOARD_VALID = "scoreboardvalid";
+string PLAYERSTATS_RANK = "rank";
string PLAYERSTATS_TOTAL = "total-";
string PLAYERSTATS_SCOREBOARD = "scoreboard-";
// add a new player
void PlayerStats_AddPlayer(entity e);
+// add a new team
+void PlayerStats_AddTeam(float t);
+
// add a new event
void PlayerStats_AddEvent(string event_id);
// call on each event to track, or at player disconnect OR match end for "global stuff"
void PlayerStats_Event(entity e, string event_id, float value);
+// add a team score
+void PlayerStats_TeamScore(float t, string event_id, float value);
+
// call at game over
void PlayerStats_Shutdown(); // send stats to the server