void CopyBody_Think(entity this);
void CopyBody(entity this, float keepvelocity);
-void dedicated_print(string input);
-
-/// \brief Print the string to player's chat.
-/// \param[in] player Player to print to.
-/// \param[in] text Text to print.
-/// \return No return.
-void PrintToChat(entity player, string text);
-
-/// \brief Print the string to player's chat if the server cvar "developer" is
-/// not 0.
-/// \param[in] player Player to print to.
-/// \param[in] text Text to print.
-/// \return No return.
-void DebugPrintToChat(entity player, string text);
-
-/// \brief Prints the string to all players' chat.
-/// \param[in] text Text to print.
-/// \return No return.
-void PrintToChatAll(string text);
-
-/// \brief Prints the string to all players' chat if the server cvar "developer"
-/// is not 0.
-/// \param[in] text Text to print.
-/// \return No return.
-void DebugPrintToChatAll(string text);
-
void player_setupanimsformodel(entity this);
void player_anim(entity this);
-void PlayerCorpseDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
+void PlayerCorpseDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force);
// g_<gametype>_str:
// If 0, default is used.
void ClientKill_Now_TeamChange(entity this);
-void MoveToTeam(entity client, float team_colour, float type);
-
-void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
+void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force);
-/** to be used by `prvm_edictset server playernumber muted 1` */
-.float muted;
int Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol);