if(!DEATH_ISSPECIAL(deathtype))
{
- damage *= sqrt(bound(1.0, this.cvar_cl_handicap, 100.0));
+ damage *= bound(1.0, this.cvar_cl_handicap, 10.0);
if(this != attacker)
- damage /= sqrt(bound(1.0, attacker.cvar_cl_handicap, 100.0));
+ damage /= bound(1.0, attacker.cvar_cl_handicap, 10.0);
}
if (time < this.spawnshieldtime && autocvar_g_spawnshield_blockdamage < 1)