ball.effects |= EF_NOSHADOW;
ball.scale = 1; // scale down.
- WaypointSprite_AttachCarrier("nb-ball", plyr);
+ WaypointSprite_AttachCarrier("nb-ball", plyr, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR);
WaypointSprite_UpdateRule(plyr.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
- WaypointSprite_UpdateTeamRadar(plyr.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR);
if (g_nexball_basketball_delay_hold)
{
}
WaypointSprite_Kill(ball.owner.waypointsprite_attachedforcarrier);
- //WaypointSprite_AttachCarrier("nb-ball", ball);
- WaypointSprite_Spawn("nb-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE); // no health bar please
+ WaypointSprite_Spawn("nb-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); // no health bar please
WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
- WaypointSprite_UpdateTeamRadar(ball.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR);
ball.owner.ballcarried = world;
ball.owner = world;
precache_sound (self.noise1);
precache_sound (self.noise2);
- WaypointSprite_AttachCarrier("nb-ball", self); // the ball's team is not set yet, no rule update needed
- WaypointSprite_UpdateTeamRadar(self.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR);
+ WaypointSprite_AttachCarrier("nb-ball", self, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); // the ball's team is not set yet, no rule update needed
self.reset = ball_restart;
self.think = InitBall;
PROJECTILE_TOUCH;
if(attacker.team != other.team || g_nexball_basketball_teamsteal)
- if((ball = other.ballcarried) && (attacker.classname == "player" || attacker.classname == "gib"))
+ if((ball = other.ballcarried) && (attacker.classname == "player"))
{
other.velocity = other.velocity + normalize(self.velocity) * other.damageforcescale * autocvar_g_balance_nexball_secondary_force;
other.flags &~= FL_ONGROUND;
precache_model ("models/elaser.mdl");
precache_sound ("nexball/shoot1.wav");
precache_sound ("nexball/shoot2.wav");
+ precache_sound ("misc/typehit.wav");
}
else if (req == WR_SETUP)
weapon_setup(WEP_PORTO);