pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
}
-entity sandbox_ObjectEdit_Get()
+entity sandbox_ObjectEdit_Get(float permissions)
{
// returns the traced entity if the player can edit it, and world if not
+ // if permissions if FALSE, the object is returned regardless of editing rights
// attached objects are SOLID_NOT and don't risk getting traced
makevectors(self.v_angle);
if(trace_ent.classname != "object")
return world; // entity is not an object
+ if(!permissions)
+ return trace_ent; // don't check permissions, anyone can edit this object
if(!trace_ent.crypto_idfp)
return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
- else if not(trace_ent.crypto_idfp != self.crypto_idfp && !autocvar_g_sandbox_editor_free)
+ if not(trace_ent.crypto_idfp != self.crypto_idfp && autocvar_g_sandbox_editor_free < 2)
return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
return world;
}
}
}
+.float old_movetype;
void sandbox_ObjectAttach_Remove(entity e);
void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
{
// we can't attach to an attachment, for obvious reasons
sandbox_ObjectAttach_Remove(e);
+ e.old_movetype = e.movetype; // persist physics
e.movetype = MOVETYPE_FOLLOW;
e.solid = SOLID_NOT;
e.takedamage = DAMAGE_NO;
{
if(head.owner == e)
{
- head.movetype = MOVETYPE_TOSS; // default
+ vector org;
+ head.movetype = head.old_movetype; // restore persisted physics
head.solid = SOLID_BBOX;
head.takedamage = DAMAGE_AIM;
+ org = gettaginfo(head, 0);
setattachment(head, world, "");
head.owner = world;
- // objects reset origin and angles when detached, so apply the parent's to prevent teleporting
- setorigin(head, e.origin);
- head.angles = e.angles;
+ // objects change origin and angles when detached, so apply previous position
+ setorigin(head, org);
+ head.angles = e.angles; // don't allow detached objects to spin or roll
}
}
}
object_count -= 1;
}
-string save_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
+string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
+
string sandbox_ObjectPort_Save(entity e, float database)
{
- // save object properties
+ // save object properties, and return them as a string
float i;
string s;
entity head;
for(head = world; (head = find(head, classname, "object")); )
{
- // the main object needs to be saved first in the array, with attached objects following after
- float tmp;
- if(head == e)
- tmp = 0;
- else if(head.owner == e)
+ // the main object needs to be first in the array [0] with attached objects following
+ float slot, physics;
+ if(head == e) // this is the main object, place it first
+ {
+ slot = 0;
+ physics = head.movetype; // applied physics are normal physics for parents
+ }
+ else if(head.owner == e) // child object, list them in order
{
- i += 1; // child objects start from 1
- tmp = i;
+ i += 1; // children start from 1
+ slot = i;
+ physics = head.old_movetype; // persisted physics are normal physics for children
+ gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
}
else
continue;
- save_string[tmp] = strcat(save_string[tmp], head.model, " ");
- save_string[tmp] = strcat(save_string[tmp], ftos(head.skin), " ");
- save_string[tmp] = strcat(save_string[tmp], ftos(head.alpha), " ");
- save_string[tmp] = strcat(save_string[tmp], sprintf("\"%.9v\"", head.colormod), " ");
- save_string[tmp] = strcat(save_string[tmp], sprintf("\"%.9v\"", head.glowmod), " ");
- save_string[tmp] = strcat(save_string[tmp], ftos(head.frame), " ");
- save_string[tmp] = strcat(save_string[tmp], ftos(head.scale), " ");
- save_string[tmp] = strcat(save_string[tmp], ftos(head.movetype), " ");
- save_string[tmp] = strcat(save_string[tmp], ftos(head.damageforcescale), " ");
- if(head.material) save_string[tmp] = strcat(save_string[tmp], head.material, " "); else save_string[tmp] = strcat(save_string[tmp], "- "); // none
+ // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
+ if(slot)
+ {
+ // properties stored only for child objects
+ if(gettaginfo_name) port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none
+ }
+ else
+ {
+ // properties stored only for parent objects
+ if(database)
+ {
+ port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
+ port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
+ }
+ }
+ // properties stored for all objects
+ port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
+ port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
+ port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
+ if(head.material) port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none
if(database)
{
- if(head.crypto_idfp) save_string[tmp] = strcat(save_string[tmp], head.crypto_idfp, " "); else save_string[tmp] = strcat(save_string[tmp], "- "); // none
- save_string[tmp] = strcat(save_string[tmp], sprintf("\"%.9v\"", head.origin), " ");
- save_string[tmp] = strcat(save_string[tmp], sprintf("\"%.9v\"", head.angles), " ");
+ // properties stored only for the database
+ if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none
}
}
- // now apply the array to a simple string, with ; separating objects
+ // now apply the array to a simple string, with the ; symbol separating objects
for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
{
- if(save_string[i])
- s = strcat(s, save_string[i], "; ");
- save_string[i] = string_null; // fully clear the string
+ if(port_string[i])
+ s = strcat(s, port_string[i], "; ");
+ port_string[i] = string_null; // fully clear the string
}
return s;
entity sandbox_ObjectPort_Load(string s, float database)
{
- // load object properties
+ // load object properties, and spawn a new object with them
float n, i;
entity e, parent;
- // first separate objects by ; then separate each object's properties
- for(;;)
+ // separate objects between the ; symbols
+ n = tokenizebyseparator(s, "; ");
+ for(i = 0; i < n; ++i)
+ port_string[i] = argv(i);
+
+ // now separate and apply the properties of each object
+ for(i = 0; i < n; ++i)
{
- n = tokenizebyseparator(s, "; ");
- tokenize_console(argv(i));
+ float argv_num;
+ string tagname;
+ argv_num = 0;
+ tokenize_console(port_string[i]);
e = sandbox_ObjectSpawn(database);
- setmodel(e, argv(0));
- e.skin = stof(argv(1));
- e.alpha = stof(argv(2));
- e.colormod = stov(argv(3));
- e.glowmod = stov(argv(4));
- e.frame = stof(argv(5));
- sandbox_ObjectEdit_Scale(e, stof(argv(6)));
- e.movetype = stof(argv(7));
- e.damageforcescale = stof(argv(8));
- if(e.material) strunzone(e.material); if(argv(9) != "-") e.material = strzone(argv(9)); else e.material = string_null;
+ // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
+ if(i)
+ {
+ // properties stored only for child objects
+ if(argv(argv_num) != "-") tagname = argv(argv_num); else tagname = string_null; ++argv_num;
+ }
+ else
+ {
+ // properties stored only for parent objects
+ if(database)
+ {
+ setorigin(e, stov(argv(argv_num))); ++argv_num;
+ e.angles = stov(argv(argv_num)); ++argv_num;
+ }
+ parent = e; // mark parent objects as such
+ }
+ // properties stored for all objects
+ setmodel(e, argv(argv_num)); ++argv_num;
+ e.skin = stof(argv(argv_num)); ++argv_num;
+ e.alpha = stof(argv(argv_num)); ++argv_num;
+ e.colormod = stov(argv(argv_num)); ++argv_num;
+ e.glowmod = stov(argv(argv_num)); ++argv_num;
+ e.frame = stof(argv(argv_num)); ++argv_num;
+ sandbox_ObjectEdit_Scale(e, stof(argv(argv_num))); ++argv_num;
+ e.movetype = e.old_movetype = stof(argv(argv_num)); ++argv_num;
+ e.damageforcescale = stof(argv(argv_num)); ++argv_num;
+ if(e.material) strunzone(e.material); if(argv(argv_num) != "-") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num;
if(database)
{
- if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(10) != "-") e.crypto_idfp = strzone(argv(10)); else e.crypto_idfp = string_null;
- setorigin(e, stov(argv(11)));
- e.angles = stov(argv(12));
+ // properties stored only for the database
+ if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(argv_num) != "-") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num;
}
- if(i > 0) // child object
- sandbox_ObjectAttach_Set(e, parent, "");
- else // parent object
- parent = e;
-
- i += 1;
- if(i >= n)
- break;
+ // attach last
+ if(i)
+ sandbox_ObjectAttach_Set(e, parent, tagname);
}
+ for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
+ port_string[i] = string_null; // fully clear the string
+
return e;
}
for(head = world; (head = find(head, classname, "object")); )
{
- // Unfortunately, attached objects cannot be persisted yet. That's because the parent is specified as an entity,
- // but only properties can be saved to this file, leaving no way to identify the owner once all objects are spawned
- // TODO: Find some way to fix this!
+ // attached objects are persisted separately, ignore them here
if(head.owner != world)
continue;
- // use a line for each object, listing all properties
+ // use a line of text for each object, listing all properties
fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
}
fclose(file_get);
{
entity e;
float i;
+ string s;
// ---------------- COMMAND: HELP ----------------
case "help":
print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
- print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
print_to(self, "^7Attachment properties for ^2object_attach^7:");
print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
+ print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
+ print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object. 'mesh' shows model information");
print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
return TRUE;
- // ---------------- COMMAND: SPAWN OBJECT ----------------
+ // ---------------- COMMAND: OBJECT, SPAWN ----------------
case "object_spawn":
if(object_count >= autocvar_g_sandbox_editor_maxobjects)
{
print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
return TRUE;
- // ---------------- COMMAND: REMOVE OBJECT ----------------
+ // ---------------- COMMAND: OBJECT, REMOVE ----------------
case "object_remove":
- e = sandbox_ObjectEdit_Get();
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world)
{
if(autocvar_g_sandbox_info > 0)
print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
return TRUE;
- // ---------------- COMMAND: DUPLICATE OBJECT ----------------
+ // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
case "object_duplicate":
switch(argv(2))
{
case "copy":
// copies customizable properties of the selected object to the clipboard
- e = sandbox_ObjectEdit_Get(); // you can only copy objects you can edit, so this works
+ e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
if(e != world)
{
- if(self.object_clipboard)
- strunzone(self.object_clipboard);
- self.object_clipboard = strzone(sandbox_ObjectPort_Save(e, FALSE));
+ s = sandbox_ObjectPort_Save(e, FALSE);
+ s = strreplace("\"", "\\\"", s);
+ stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
return TRUE;
}
- print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have edit rights over");
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
return TRUE;
case "paste":
}
return TRUE;
- // ---------------- COMMAND: CLAIM OBJECT ----------------
- case "object_claim":
- // if the player can edit an object but is not its owner, this can be used to claim that object
- if(self.crypto_idfp == "")
- {
- print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
- return TRUE;
- }
- e = sandbox_ObjectEdit_Get();
- if(e != world)
- {
- if(e.crypto_idfp == self.crypto_idfp)
- {
- print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
- return TRUE;
- }
-
- if(e.crypto_idfp)
- strunzone(e.crypto_idfp);
- e.crypto_idfp = self.crypto_idfp;
- print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
- }
- print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
- return TRUE;
-
- // ---------------- COMMAND: ATTACH OBJECT ----------------
+ // ---------------- COMMAND: OBJECT, ATTACH ----------------
case "object_attach":
switch(argv(2))
{
case "get":
// select e as the object as meant to be attached
- e = sandbox_ObjectEdit_Get();
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world)
{
self.object_attach = e;
}
// attaches the previously selected object to e
- e = sandbox_ObjectEdit_Get();
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world)
{
sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
return TRUE;
case "remove":
// removes e if it was attached
- e = sandbox_ObjectEdit_Get();
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world)
{
sandbox_ObjectAttach_Remove(e);
}
return TRUE;
- // ---------------- COMMAND: EDIT OBJECT ----------------
+ // ---------------- COMMAND: OBJECT, EDIT ----------------
case "object_edit":
if(!argv(2))
{
return TRUE;
}
- e = sandbox_ObjectEdit_Get();
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world)
{
switch(argv(2))
print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
return TRUE;
+ // ---------------- COMMAND: OBJECT, CLAIM ----------------
+ case "object_claim":
+ // if the player can edit an object but is not its owner, this can be used to claim that object
+ if(self.crypto_idfp == "")
+ {
+ print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
+ return TRUE;
+ }
+ e = sandbox_ObjectEdit_Get(TRUE);
+ if(e != world)
+ {
+ if(e.crypto_idfp == self.crypto_idfp)
+ {
+ print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
+ return TRUE;
+ }
+
+ if(e.crypto_idfp)
+ strunzone(e.crypto_idfp);
+ e.crypto_idfp = self.crypto_idfp;
+ print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
+ }
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
+ return TRUE;
+
+ // ---------------- COMMAND: OBJECT, INFO ----------------
+ case "object_info":
+ // prints public information about the object to the player
+ e = sandbox_ObjectEdit_Get(FALSE);
+ if(e != world)
+ {
+ switch(argv(2))
+ {
+ case "mesh":
+ string tags;
+ for(i = 1; gettaginfo(e, i); i++)
+ tags = strcat(tags, "^5", gettaginfo_name, "^7, ");
+ print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is ^3", e.model, "^7 at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", tags));
+ return TRUE;
+ }
+ }
+ print_to(self, "^1SANDBOX - WARNING: ^7No information could not be found. Make sure you are facing an object");
+ return TRUE;
+
// ---------------- COMMAND: DEFAULT ----------------
default:
print_to(self, "Invalid command. For usage information, type 'sandbox help'");
entity e;
float grab;
- e = sandbox_ObjectEdit_Get();
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
grab = TRUE;