}
else
{
- if(wpn == WEP_LASER && g_nix_with_laser)
+ if(wpn == WEP_BLASTER && g_nix_with_laser) // WEAPONTODO: rename to g_nix_with_blaster
return FALSE;
if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
return FALSE;
self.weapons = '0 0 0';
if(g_nix_with_laser)
- self.weapons &= ~WEPSET_LASER;
+ self.weapons &= ~WEPSET_BLASTER;
self.weapons |= WepSet_FromWeapon(nix_weapon);
if(self.switchweapon != nix_weapon)