case WEP_MINE_LAYER:
case WEP_HLAC:
case WEP_RIFLE:
- case WEP_SHOTGUN:
+ case WEP_SHOCKWAVE:
return TRUE;
default:
return FALSE;
case "rocketlauncher": return "minelayer";
case "uzi": return "hlac";
case "vortex": return "rifle";
- case "shockwave": return "shotgun";
+ case "shotgun": return "shockwave";
default: return string_null;
}
}