if (trace_startsolid)
setorigin(_nade, e.origin);
- if(e.crouch)
- _nade.velocity = '0 0 -10';
+ if(self.v_angle_x >= 70 && self.v_angle_x <= 110)
+ _nade.velocity = '0 0 100';
else if(autocvar_g_nades_nade_newton_style == 1)
_nade.velocity = e.velocity + _velocity;
else if(autocvar_g_nades_nade_newton_style == 2)
_nade.velocity = _velocity;
else
_nade.velocity = W_CalculateProjectileVelocity(e.velocity, _velocity, TRUE);
-
- //_nade.solid = SOLID_BBOX; // TODO: remember why this was needed
+
_nade.touch = nade_touch;
_nade.health = autocvar_g_nades_nade_health;
_nade.max_health = _nade.health;